Quote Originally Posted by KeyserSoze View Post
Sadly, they did overlook these things. Initially in development, then in alpha, and finally in beta. The fact that we still don't have some of these features really makes me wonder what kind of a game plan the original development team had. I think they tried entirely too hard to be different, and didn't focus and incorporate what made XI (which this is modeled after, and target audience), successful.

You can say, for arguments sake, the game's release was rushed, after all. It just seems the prioritizing of the basic elements/core of the game were not ordered correctly. Alas, I am not a game developer, so what do I know? I just call it like I see it.

More than anything I want to have moments in this game that I will remember for a very, very long time. That is what stands out most to me about FFXI. It had flavor. These "memorable moments" were usually heavily influenced by the immersion of the game world. Be it a hard core instanced battle, trekking up a mountain with an alliance till kill a Wyrm, or your first steps in Sky and Sea, FFXI was chalk FULL of memorable moments.
Well basically you just asked for hundreds of quests, quest hubs, chocobos, more zones, and improvements to existing systems. And it's kind of expected that SE will implement such things in time. The small hamlets already exist on the fringes of the current zones, with guilds and NPCs just waiting to have something to do. So I am sure SE intends to utilise them.

I must give you credit for your minigame suggestion, and I hope we get something of the sort. But I'm just saying, the things you suggested were already expected to come to FFXIV, and dare I say they were rather uninspiring suggestions at that.

I think memorable moments can be created by a myriad of things not typically exclusive to hundred of quests and suchlike things.