
Originally Posted by
KeyserSoze
Sadly, they did overlook these things. Initially in development, then in alpha, and finally in beta. The fact that we still don't have some of these features really makes me wonder what kind of a game plan the original development team had. I think they tried entirely too hard to be different, and didn't focus and incorporate what made XI (which this is modeled after, and target audience), successful.
You can say, for arguments sake, the game's release was rushed, after all. It just seems the prioritizing of the basic elements/core of the game were not ordered correctly. Alas, I am not a game developer, so what do I know? I just call it like I see it.
More than anything I want to have moments in this game that I will remember for a very, very long time. That is what stands out most to me about FFXI. It had flavor. These "memorable moments" were usually heavily influenced by the immersion of the game world. Be it a hard core instanced battle, trekking up a mountain with an alliance till kill a Wyrm, or your first steps in Sky and Sea, FFXI was chalk FULL of memorable moments.