Page 25 of 64 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast
Results 241 to 250 of 635
  1. #241
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Will ARR be available for new gaming apparatus such as the Occulus Rift?
    (3)

  2. #242
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    What are the plans for the longevity of end game gear pieces? When a player obtains a current best-in-slot piece, how long will it last as such before something better will be added making that piece obsolete? Are there going to be pieces that will be very difficult and slow to obtain but which will last a long time?
    (8)

  3. #243
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Can you describe your vision for the 2.0 end game boss battles? How are you planning to make "classic FF elements" vs. "current MMO standard elements" meet so that the players who are used to either one will feel comfortable? Will the 2.0 end game battles be similar to the 1.0 boss battles, namely Garuda and Van Darnus Hard Mode, in terms of mechanics and difficulty?
    (9)

  4. #244
    Player

    Join Date
    Jun 2011
    Posts
    9
    I really like this idea. Maybe where people can request items to be crafted if they have the proper materials; much like that of materia meld requests and be able to put a message up regarding synthesis, such as "Please attempt to HQ the item 30% + chance Double Down yes please. Talk to me for bonus if successful in HQ for bonus."
    Quote Originally Posted by Khazar View Post
    I would like a system that stimulate client orders for crafters, maybe such a 'content finder tool' but for items/orders needed by people. It is possible?
    (6)

  5. #245
    Player

    Join Date
    Mar 2011
    Posts
    17
    Can you show us some concept art and/or describe some ideas you will be bringing forward from past titles to position this as a fan service title? How will you create a sense of nostalgia?
    (3)

  6. #246
    Player
    oddo's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Oddo Senji
    World
    Hyperion
    Main Class
    Archer Lv 50
    How will arcanist/summoner play with pets? will it be like FFXI when they cost mp per tick, be a one shot nuke or be free to have by your side and only there moves takes your mp?
    (10)

  7. #247
    Player

    Join Date
    Mar 2011
    Posts
    17
    Will we be able to interact more with the environment within dungeons and will there be puzzles and hazards we have to solve and traverse in order to progress as opposed to just fighting through hordes of mobs.
    (19)

  8. #248
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tetsaru View Post
    Currently, aside from the occasional THM, there is not much incentive to play a class over its respective job. In what ways will you be addressing this?
    This. So much this. I would like to know if there are any plans to implement class-exclusive weapon skills and/or traits that diversifies Classes and Jobs.
    (15)

  9. #249
    Player
    Charmin's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Charmin Yummyberry
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Is it possible to have player-created leves as item/material fetch requests where once the materials/items are turned in the payment made from the player's purse/inventory/exp bar?

    Especially with experience it would be a way to "use" experience gained at level 50 and have higher-level characters help lower-level ones.
    (9)

  10. #250
    Player

    Join Date
    Jun 2011
    Posts
    9
    Interesting concept but either they would have make major limits on the exp based on the items created / harvested or not have the exp as an option because they are trying to limit Power Leveing. That would be just another form of it introduced if people could put up for 1 log to be gathered and put 5k exp for turning in.
    Quote Originally Posted by Charmin View Post
    Is it possible to have player-created leves as item/material fetch requests where once the materials/items are turned in the payment made from the player's purse/inventory/exp bar?

    Especially with experience it would be a way to "use" experience gained at level 50 and have higher-level characters help lower-level ones.
    (0)

Page 25 of 64 FirstFirst ... 15 23 24 25 26 27 35 ... LastLast