Results 1 to 10 of 56

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Molly_Millions View Post
    But there is nothing stopping the devs from adding those types of quests in addition to materia melded gear. Nobody ever said we could only have it one way or the other.
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)

    To your EDIT: Yes I want the whole system scrapped - I've made my own suggestion (I need to update that thread >.>) on what may replace it which maintains many of the core elements of what the materia system does well. While removing annoying random aspects that just prove luck > skill, time, energy. I really do feel the materia system is a pos.
    (0)
    Last edited by Shougun; 10-26-2012 at 01:16 AM.

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    The materia system is an -excellent- way to create long term goals. I feel they sorely missed that and turned into randomness. Materia is being misused in my opinion as its potential is far greater being in another form.

    And certaintly you can have both - but I dont see the point of RNG at all. Unless it "logically" needs to be there.

    Like in the Golden Saucer you shouldnt be able to "build" your chances. Should always be random. BUt things related to crafting - specially things related to the core of the game, why so unnecessary it is. Or at least hybridize the system to make it biased to work and skill but still allow some randomness for the gamble addicts.

    (I will always be putting this speech up where possible lol - I despise the RNG, even when I get lucky myself)
    So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Molly_Millions View Post
    So again, you're only thinking of materia in terms of it's involvement in the relic quest, which is fine I suppose, as long as we're discussing it in this thread. But I still think the materia system as a whole, is great. Should it be involved in the relic quest? Well, I'm inclined to agree that it should not, just as I think the chances of getting hamlet seals should be raised. I agree, as far as there should not be as much RNG involvement in the relic quest. But to state that the entire materia system needs to be removed is missing the point a bit.
    I'll dig up my thread (materia system replacement) later and we can beat the shit out of it together ^_^, rep's said they read it. lol

    I do want the -whole- system to be changed - my thread points on some of these reasons but I think I have some changes I want to make ony my suggested system to better help crafters after reading some recent threads. So give me the day or so.

    For the relic quest, with how the materia system works now, needs to not use materia. However in my suggested or one like it then it would be fine - though I think the relic quest could really use more story elements and questing anyways, I hope it gets revamped.
    (0)
    Last edited by Shougun; 10-26-2012 at 01:21 AM.