I like witty sayings and quotes too. I'm not trying to bash players with no signature with ranks. I'm just saying I'm getting tired of being duped by non-game players posting flame threads.
The game content = leveling up your class.I'd like to point out that me, a casual player, (See below for how far I've made it since CE launch) is arguing in other threads for a slower leveling curve against people who already have multiple 50s...does that seem ridiculous????
Just because we are casual players does not mean that we want the value of achievement diminished.
I think asking for lower leveling curve is beyond the point of casuals vs hardcore, that will limit the game life by, a, LOT.
You really want this ?.
Gear should reflect the total time invested. If a "hardcore" player takes 20 hours of gameplay to get a good piece of gear, the casual player should have an identical piece of gear after they spend 20 hours of gameplay.
Player
I do think the curve for levelling does need some adjustment. I mean level 50-51 is going to be 110k SP, does that mean 98-99 will be 1,000,000 SP??? If it is I hope they up the SP gained from thing to take that into account at higher levels.
Anway like I said as a "Casual" player I don't want easy content I want a challenge, however I don't want that challenge to be a 24 hour respawn window. To me that is not fun at all and I would not have any chance of being able to take part in something like that. When i log on I want to be able to jump straight into something fun, not sit around waiting for hours on end for an NM to pop.
In regards to NM's they should just make them need item pop's or maybe even use Leves to pop them, I don't know but something other than a huge respawn timer.
Or how about Gear should reflect the skill of the player??? Time invested does not always equal skill.
You realice you can get by leve linking over 30k per reset ?Only doing leve linking , which is perfectly fine for casuals , if you grinded raptors , a level a day.
You realise I have 2 R50's and pretty much every other DoW/DoM class at R30, I know perfectly well what Leve linking is and I get nearer 100k SP per reset not 30k ^^
Your "experience" in a game who's systems change constantly like they way your gain sp while leveling jobs, crafting is getting updates, the entire battle system and jobs are getting re-vamped, yes your experience of "months" far far out-does my experiences of 9yrs of ff11 leading social ls's for 4yrs followed by my leading/co-leading HNM ls's for 5yrs, and my 3weeks in this game.
Exactly because that's how flawed FFXI was regardless if it was enjoyable. When they patched one part of the ship another sizable hole emerged.Level sync is the system that made it hard to party and created smn burn parties, it made it easier for awile, but also took 80%+ of every server to lvl75 and you were left behind, abyssea even made smn burns pointless, a great smn burn was maby 40k/hr, abyssea in a crap party is 100k, and this is before the new abyssea zones came out where you could do pages for 5kxp every 2min's.
Umm no. It wasn't casuals but people wanting to actually enjoy the game. Hours turning in days just to get 1 party was not fun or cool. Surplus also is a problem because it's a stop sign that tells you how long you can have fun before it becomes useless non-progressive mediocrity. Hardcores are the ones complaining for most part since we have the time to actually reach it faster.FF11 would have eventually sunk sooner or later like all games will, but casual complaining leading to easy mode updates because even exp'ing was to much work (similer to how casuals complain about surplus now) lead to SE setting the ship on fire, seeming to get us to come to 14, and it worked.
Hardcore =/= people that want a challenge
Casual =/= people that want EASY MODE
Hardcore =/= highly skilled
Casual =/= barely skilled
Hardcore = More time available each play session
Casual = Less time available each play session
Going by my impression of Yoshi-P and his take is something similar.
Even with Tanaka I got the impression he feels Casuals are just people with less time not that they want easy content.
I will be glad when people stop acting as if hardcores are the real gamers and casuals are just some "gimmme gimme" cry babies. What most are complaining about is not Hardcore vs Casual but individuals that may be grouped as one of them
Umm the purpose is whoever buys a product should be able to access all it has to offer. There are ways a MMO can be fully accessible to those with a small amount of time and a lot of time.Your endless arguement that its dumb for us to like to camp needs to stop being repeated, we like what we like, some people like sky-diving, or soccer, or swimming, or poker, or w/e the hell anyone wants to do in the world, its does not in anyway or every have to concern you, they could give you a new version of Ein in 11 for HNM gear so you dont have to camp (or something like it).
Though thats not your purpose to have access to the same content/gear you hate the fact that we enjoy what you do not.
Last edited by Akumu; 04-14-2011 at 04:31 AM.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
Hence why in the world would you want the game leveling curve shorter when there is barely anything else to do ?.
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