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  1. #1
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mishakai View Post
    Gear should reflect the total time invested. If a "hardcore" player takes 20 hours of gameplay to get a good piece of gear, the casual player should have an identical piece of gear after they spend 20 hours of gameplay.
    Or how about Gear should reflect the skill of the player??? Time invested does not always equal skill.
    (1)

  2. #2
    Player
    Mishakai's Avatar
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    Mar 2011
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    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Or how about Gear should reflect the skill of the player??? Time invested does not always equal skill.
    Simple.. Scaling content.. Generally "Hardcore" players tend to prefer encounters that require large groups... Casual players, tend to prefer solo/small group content. It's not hard to design single player content that is as difficult for a single player as raid content is for raiders.

    You have to remember, we all pay the same monthly fee (currently 0, but still)... unless you want to charge hardcore players more per month than casual players, the rewards should equally reflect the time invested.
    (3)

  3. #3
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    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by Mishakai View Post
    Simple.. Scaling content.. Generally "Hardcore" players tend to prefer encounters that require large groups... Casual players, tend to prefer solo/small group content. It's not hard to design single player content that is as difficult for a single player as raid content is for raiders.

    You have to remember, we all pay the same monthly fee (currently 0, but still)... unless you want to charge hardcore players more per month than casual players, the rewards should equally reflect the time invested.
    no... wrong.... incorrect.

    having stuff be more acessable is not saying give us hand outs.
    Being able to play longer is no reason to feel entitle to play more % of a game then anyone else i used to play ffxi "casually" i sure as heck did not want to solo.

    Why can't people see past that.

    No person on here is asking forhand outs. People should have access to 100% of the content and get a chance as any peice of gear. You time doesn't = any more or less right to stuff.
    (1)

  4. #4
    Player
    Mishakai's Avatar
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    Mar 2011
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    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    no... wrong.... incorrect.

    having stuff be more acessable is not saying give us hand outs.
    Being able to play longer is no reason to feel entitle to play more % of a game then anyone else i used to play ffxi "casually" i sure as heck did not want to solo.

    Why can't people see past that.

    No person on here is asking forhand outs. People should have access to 100% of the content and get a chance as any peice of gear. You time doesn't = any more or less right to stuff.
    Are you sure you quoted the correct post when you replied?

    Where did I say give somebody a handout? And where did I imply a difference of time invested? I specifically said that equal invested time (of successfully defeating encounters) should yield equivalent rewards, regardless of group size/people required to defeat the encounter.

    You get what you give really does apply here.

    Let's say that a group of 10 "hardcores" defeat a boss. After 50 hours of successfully defeating that boss, multiple times, each of those 10 people have earned a piece of gear.

    Now let's say, that a solo player has spent 30 hours defeating a solo boss, multiple times, and after those 30 hours, he now has a piece of gear equivalent to the gear that each of the "hardcore" players have now (this takes into account that 1 of the group of 10 gets the gear on the first drop and the 10th person gets their piece on the 10th drop)..

    How is that a hand out?

    Half of the arguments I see here boil down to something akin to casual players shouldn't feel entitled because the hardcore players are..

    EDIT: OK after re-reading a couple of times I get your gripe... You don't fit into the "most casual players generally prefer solo/small group content".. you are the casual player that prefers the content usually associated with hardcore players. Hmm.. Well.. If I am correct in what I previously stated, you kinda fall into a grey area.. However, even in that grey area, you should still get an equivalent reward for your time invested.

    Let's get one thing straight.. I consider myself a hardcore player.. at least for end game. I take my time leveling, but once I hit level cap, I eat content like a termite eats wood. I have no problem putting in 5 hours a night, every night, doing end game content.

    However.. I very much believe that the person who cannot devote that amount of daily time, should still feel as rewarded/fulfilled after the same amount of in game time as I do. If it takes me, on average, 20 hours of in game play to earn a new piece of gear, it should take the more casual player 20 hours of in game play to ear a new, equivalent, piece of gear. The fact that I hit those 20 hours in less than a week and the other person may take 6 weeks to hit that time invested is irrelevant.
    (0)
    Last edited by Mishakai; 04-14-2011 at 12:28 PM.