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  1. #11
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Vanguard319 View Post
    And how is a piece of gear with 2 int IV materia and something like +55 int "balanced"? If you're going to shoot down the idea, at least do so in a way that doesn't make you look like a hypocrite.
    Judging the amount of time to get the said gear, I'd say it balanced

  2. #12
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by rina_inverse View Post
    Judging the amount of time to get the said gear, I'd say it balanced
    Triple Melds and higher don't take time to get, they take luck. This isn't a very good way to argue that the materia system is working in a balanced way.

    As for melding on to U/U gear, I used to think it was a good idea and then Darklight/Militia came out. There are lots of gear setups that can be stat capped with only one piece of melded gear and the rest U/U. My drg and monk only need to use triple melded strength hands (two IIIs and a IV) and the rest can be either darklight or other U/U gear. If I could meld on to the other U/U gear I could probably avoid using any crafted gear and that could potentially make life a lot harder on people who craft.

    I'd say its fairly balanced the way it is. Crafters get business, rich people can buy their way through life, and people can be just as good as the rich people (for a sliver of the price) and look cool at the same time (I.E. Darklight.)
    (3)

  3. #13
    Quote Originally Posted by Vanguard319 View Post
    I don't see any reason why it should not be possible
    I see no reason why it should be possible.

    And if there is one, then a requirement should be to allow breaks on any kind of single melds.
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  4. #14
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Those pieces of gear with double and tripple melds are going to have less impact in ARR anyways...
    (0)

  5. #15
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ this
    Melds are going to be rebalanced to not be as powerful, so yeah.
    (0)

  6. #16
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Ryans View Post
    Triple Melds and higher don't take time to get, they take luck. This isn't a very good way to argue that the materia system is working in a balanced way.
    Well, to be able to do the attempt to do those multi-melds take time, so I say it god damn balanced

  7. #17
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by rina_inverse View Post
    Well, to be able to do the attempt to do those multi-melds take time, so I say it god damn balanced
    The problem is melding doesn't have a direct time:benefit correlation. There is no balance when one person can spend 100x the amount of gil on 100 failed melds and another person can get it on the first try. Is that fair? Yes, by the definition of the word they both had the same chances and one got lucky. Is that balanced? No, its far from balanced.
    (3)

  8. #18
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryans View Post
    The problem is melding doesn't have a direct time:benefit correlation. There is no balance when one person can spend 100x the amount of gil on 100 failed melds and another person can get it on the first try. Is that fair? Yes, by the definition of the word they both had the same chances and one got lucky. Is that balanced? No, its far from balanced.
    melding is luck cant add balance to that. your a craftsman trying to make a perfect item but hey you mess up then you have to reso it. people want all this gil sink stuff but refuse to take them. well something has to suck up your gil. people also cry about spending gil but they post about how rich they are and how easy it is to make millions a day, hmmmm.
    (1)

  9. #19
    Player
    urhryu's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Urhgan Leo
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Though i broke tons of melding, I love it trying to improve.
    I never complain when people get lucky on first attempt. I only envy, but doesn't stop me from improving on melding.
    Cause complain gets me no where...
    (2)

  10. #20
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    The one thing i do not get when people say materia is not gonna be the same in 2.0? How? i mean unless the physically change the stats on the materia like a Teir 4 str materia with 20 str to only 16 then i see a difference. But if you already have a piece of gear with 50 str on hit, how is it not gonna matter as much in 2.0? Or the modifier for a piece with materi on it is going to be different with a piece of armor with the natural stats on it.
    (0)

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