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  1. #31
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Gokulo View Post
    It's messed up in term of how much you can make gear OP if you have enough money and time. Not because it's hard to meld stuff...
    you can have any U/U if you have the time
    your point?

  2. #32
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There are no U/U items that are as OP as some melds can be.
    (0)

  3. #33
    Player
    rina_inverse's Avatar
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    Mar 2011
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    Uld'ah
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    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    "some melds", not "all melds"
    and those "some melds" could consume way more time than the U/U
    and before you say "its all luck", I just wanna say, learn your probability

  4. #34
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
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    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    You are completely not grasping the whole issue. Thankfully S-E is and that's why they are rebalancing materia stats.
    (1)

  5. #35
    Quote Originally Posted by Gokulo View Post
    There are no U/U items that are as OP as some melds can be.
    That's because the game's attribute system is still pretty retarded. You need "OP pieces" to actually see a difference so it's not even overpowered, it's just finally helping you.
    (1)

  6. #36
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by indira View Post
    melding is luck cant add balance to that. your a craftsman trying to make a perfect item but hey you mess up then you have to reso it. people want all this gil sink stuff but refuse to take them. well something has to suck up your gil. people also cry about spending gil but they post about how rich they are and how easy it is to make millions a day, hmmmm.
    Yes, melding is luck. Who says we have to continue to use the same system? There are plenty of other ways they could implement that has a guaranteed "time spent = progress earned" and be a gil sink at the same time.

    Btw, just because you read people posting about both not wanting to spend gil and being able to make millions a day doesn't mean it is the same people posting both. That is one of the big mistakes people make when reading forums; they forget about the individual behind the post and just see it as another compliant by the community as a whole.

    Quote Originally Posted by rina_inverse View Post
    "some melds", not "all melds"
    and those "some melds" could consume way more time than the U/U
    and before you say "its all luck", I just wanna say, learn your probability
    I think you need to learn your probability. Getting a successful meld is only luck, there is no way to beat the odds. You can go 0/1,000 and someone can go 1,000/1,000 on a 10% chance. Percentages mean nothing when they are on all taken on an individual basis.
    (3)
    Last edited by Ryans; 10-22-2012 at 12:40 AM.

  7. #37
    Player
    urhryu's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Urhgan Leo
    World
    Masamune
    Main Class
    Alchemist Lv 50
    Why bothered about people getting lucky on meld?
    Save your gil and buy it from those who is willing to meld and sell.
    (1)

  8. #38
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    I wouldn't mind if SE allowed a single meld only on AF then perfect IV materias would skyrocket but would make AF worth wearing and look cool for the rest of U/U gear hmm idk
    (0)

  9. #39
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    The problem would then arise (which i have a feeling it will with relic) of having to wear af for long periods of time. It would imho, get boring. As far as melding u/u items, i dont think its should be an issue. We dont need to do it.

    If you are trying to pimp yourself out, you need a combination of BOTH u/u items and crafted/melded pieces. As a main whm, nothing in game atm is better than whm af boots in slot. 40 percent increase in regen potency. Now, since i capped myself on enhancing, i melded sound of certainty to my hat. And since you can only meld that to head, you cant beat DL gloves in slot either. Also swapped out af pants for double melded mnd pie pants for an extra 18 mnd and 22 pie.

    My point is that due to the restrictions on what materia you can meld to what slot, you kinda have to mix and match u/u and crafted gear. We dont need to meld it because chances are if youre wearing it, its best in slot or it has a stat you cant meld to that piece
    (0)

  10. #40
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    lol no... maybe it would work on some of the lesser Rare/Ex gear but stuff like darklight would become extremely OP. Also where would you draw the line? if it's any Rare/Ex gear then melding your relic would be possible as well. As Chardrizard said, it would mean a lot of rebalancing would need to be done, that isn't going to happen so this topic is pointless.
    (0)
    Last edited by Galliano; 10-22-2012 at 10:14 PM.

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