I would think the Armory system is unique enough to set FF14 apart from any other "WoW-clone" out there. No other MMO besides FF11 has allowed you to experience everything on one character, to the best of my knowledge. An FF game is usually known for it's engaging story, good graphics and characteristics unique to its series.
A lot of these other things being introduced into the game such as vanity slots are just modern conveniences. This whole "copying other games" notion is a dead horse topic at this point. Games have borrowed ideas from other games or other sources since their creation. It should be a given that FF14 is going to have popular features from other games that are currently successful.
I'd dare say it was because it didn't have some modern features from other games is why it lost a lot of people in the first place. I wasn't looking for an exact FF11 clone when I started playing. I wanted something different that had the same "Final Fantasy feel" to it.
Last edited by Orophin; 10-19-2012 at 07:54 AM.
And while it's fantastic that you can change your job on the fly, it doesn't do terribly much for gameplay other than not having to switch out your avatar or go back to a hub to change it out.I would think the Armory system is unique enough to set FF14 apart from any other "WoW-clone" out there. No other MMO besides FF11 has allowed you to experience everything on one character, to the best of my knowledge. An FF game is usually known for it's engaging story, good graphics and characteristic unique to its series.
A lot of these other things being introduced into the game such as vanity slots are just modern conveniences. This whole "copying other games" notion is a dead horse topic at this point. Games have borrowed ideas from other games or other sources since their creation. It should be a given that FF14 is going to have popular features from other games that are currently successful.
Out of curiosity, what are the 5-10 biggest MMOs right now, and what are their major selling points that make them different to the rest?
doop doop
Maybe I'm in the vast minority here, but I feel a much greater connection with my one character in one game than having to make multiples to do the exact same things in another. In FF14, I'm Orophin, the multi-talented warrior, mage, armorer, fisherman. In WoW, I'm Adam the Human Warrior who does blacksmithing and mining, Billy the Dwarven Hunter who does engineering and mining, Christina the space goat Paladin who does herbalism and alchemy... and it goes on.
But then again, I guess I'm one of the few people who doesn't see an MMO just as a loot pinata.
And they keep wasting those millions upon millions on things like:
- Overpopulating the 'rockband genre'
- Twitter on Xbox
- Generic FPS rebirths
- Too Human
- Capcom for the past 2 years
- Banjo Kazooie Nuts and Bolts
- The Vita (sorry, it's just not catching on)
- Sonic06
- Final Fantasy Fourteen
- And relentless other failures and disappointments that have plagued this generation because of the over-reliance on "market researchers" that over-think some pretty simple concepts.
So in 2 words: Shut up.
Well like I said, it's great, but not a huge selling point.Maybe I'm in the vast minority here, but I feel a much greater connection with my one character in one game than having to make multiples to do the exact same things in another. In FF14, I'm Orophin, the multi-talented warrior, mage, armorer, fisherman. In WoW, I'm Adam the Human Warrior who does blacksmithing and mining, Billy the Dwarven Hunter who does engineering and mining, Christina the space goat Paladin who does herbalism and alchemy... and it goes on.
But then again, I guess I'm one of the few people who doesn't see an MMO just as a loot pinata.
I mean, it didn't keep people for 1.0.
Last edited by Gramul; 10-19-2012 at 08:03 AM.
My issue with the way things are turning out is that the game just wont have the same lasting value that older MMOs used to have.
People treat MMO's these days much like singleplayer and multiplayer games as a "Disposable game" as something to rush through and move on to the next game. People treat MMOs as something they should be able to "Beat" in a short time, where as older MMOs people just knew that it was never something to "Win or beat" it was to continually grow for as long as possible.
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