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  1. #171
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Ranka View Post
    For casual players they SHOULD have access to everything the hardcore players can get, HOWEVER that does not mean they can get it as fast. I'll use a few examples. Having a drop based gear from normal mobs or NM mobs(not faction) lets say you get coins from these mobs off certain NM and random low % off normal mobs, once you collect enough you can exchange it for a good piece of gear. A player who plays more will have more chances at coins while a casually player will have chances to, they both have equal chances of getting the item, just it will take one longer then the other.

    I for one consider myself a hardcore player, now I do think other hardcore players like myself who spend a lot more time on game should have better chances for getting content done or IG gear, but I also do not think if you add in for instance 24 hour spawns is fair to the casually gamer who can hardly, if at all ever have a chance to kill a mob themselves solo or with LS members. Having equal access is what we need, but as for how long it takes, that should go to the players who play more.

    So essentially make everything of equal access to players, but if you induce a system where a player who plays more gets more stuff faster and/or better, then that would be a fair trade off to casually players, they can still get the same stuff, it would just take them longer.
    Exactly! I don't get why some of them still insists in having content which are boring and stupid(i.e.camping) just so that they can shut off access of certain thing to casual players.
    (1)

  2. #172
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Carmillia View Post
    I'm casual and I also agree with that point! This and having challenging and difficult content (CoP missions before nerf, <yes,please>, for example). Dynamis was indeed time consuming (I wouldn't mind same type of immersive dungeon but with 2hours cession) but at least, you were playing during the event, not just waiting in front of the screen.
    oh yes, cop was a great example(pre nerf) of casual/hardcore BALANCED content.
    it was all about skill, who cares what level you were or what gear you had.

    and the rising level cap in each zone til the end made it so you could start it early, and be on the same playing field(minus merit bonus's) of someone well above your level since they got brung down to the cap

    it was never about how much time you spent in it(well in some cases maybe to learn the fights it did, but everyone had to deal with that)
    but it was about your willingness to actualy do it, and be able to learn and beat the fights.

    Before the cop nerf, you only saw skilled players in sky.

  3. #173
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Speaking of CoP, I knew a guy that did the Omega/Ultima fight in PUG groups like 60+ times before finally beating it. We finally got it for him as an LS. We did runs for like 26 hours straight to get everyone through.

    Sorry for the derailment I got all nostalgic.
    (0)

  4. #174
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    "Before the cop nerf, you only saw skilled players in sea."

    Fixed it for you.
    (0)

  5. #175
    Player
    Poipori's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Poipori Mordion
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    Agree, CoP was really great, so much memories of those intense missions
    (2)

  6. #176
    Player

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    Mar 2011
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    Quote Originally Posted by Jeronlmo View Post
    "Before the cop nerf, you only saw skilled players in sea."

    Fixed it for you.
    my bad,m its been a while and im trying to type here quickly while crafting lol

  7. #177
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Wasn't CoP gimped because casuals complained about difficulty?
    (0)

  8. #178
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    CoP was great for content but lord forbid if you didn't have a static. It was horrible. Lucky I got through the promy's fine but I think when I quit I had just beaten tenzen with my LS
    (0)

  9. #179
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    The only problem with CoP was that it was so tough once people got through it, they never wanted to go near it again. This left lots of players who never got a chance to until they changed it.

    It was a fantastic challenge
    (1)


  10. #180
    Player

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    Mar 2011
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    5,019
    Quote Originally Posted by Jeronlmo View Post
    Wasn't CoP gimped because casuals complained about difficulty?
    actualy it was gimped because EVERYBODY complained about difficulty

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