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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I agree that Medicine effects wear too quickly right now, but I wouldn't go beyond 75sec duration for NQ and 90sec for HQ.

    They should last long enough to pull off at least a few TP moves or Spells.


    30 min is overkill though, you might as well just super-power all food bonuses - and there wouldn't be much of a point to food at all...

    Still, I really do like the idea of balancing the bonuses with negative side-effects - you might be on to something there.

    What if the cooldown on medicines was removed, and instead you gained an cumulative risk of being afflicted with a status ailment like poison, blind, gravity, paralyze, sleep, amnesia, weakness, or even 'brink of death' if you consumed too many medicines in a row?

    It would be a fun place for players to balance risk/reward in difficult battles.
    (1)
    Last edited by Zantetsuken; 10-17-2012 at 07:45 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    I agree that Medicine effects wear too quickly right now, but I wouldn't go beyond 75sec duration for NQ and 90sec for HQ.

    They should last long enough to pull off at least a few TP moves or Spells.


    30 min is overkill though, you might as well just super-power all the food bonuses. Still, I really do like the idea of balancing the bonuses with negative side-effects - you might be on to something there.
    Well if you increase your duration I agree they should from a 1.0 stand point be reduced in potency. But you can then add a little potency back because of the introduction to side effects.

    Perhaps 10 minutes. All I know is unless you macro it into a spell you dont really get to effectively use the potions and the difference is like 20 damage. So either super power the potency or just make it a more present average (longer) - that's my feeling at least.
    (0)