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  1. #11
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    You are 100% right. Want to test it yourself? Add water magic potency to a conjurer's Wand of Tides. (or any wand for that matter) You'll notice a difference in your curing.
    (3)


  2. #12
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    I just find it odd that they took out Water completely. I mean, what is the reason why they took out one element? Even if they were limiting the move pools, it still does not make any sense to remove the attacking spell.
    (1)

  3. #13
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Holy_Dragoon View Post
    You are 100% right. Want to test it yourself? Add water magic potency to a conjurer's Wand of Tides. (or any wand for that matter) You'll notice a difference in your curing.
    Leviathan weapons to all come with +100 Healing Magic pot. then? :P
    (0)

  4. #14
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Betting water/ice will be the primary DD for Arcanist along with many of the DoTs that were removed as usable skills.
    (0)

  5. #15
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    the only thing that bothers me about removing all water spells.. leaving it in the elemental wheels.. and leaving water magic attack potency in the game...
    (0)

  6. #16
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    I'm selling water scrolls if anyone is interested. I miss some spells and abilities we had early in XIV. Shock Spikes included.
    (3)

  7. #17
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Holy_Dragoon View Post
    You are 100% right. Want to test it yourself? Add water magic potency to a conjurer's Wand of Tides. (or any wand for that matter) You'll notice a difference in your curing.
    Uh.. what? Was this tested recently, because ever since that dev statement people have tried Water potency with Cure and have proven it made no difference.

    I figured water-based spells would show up in ARR since they are apparently planning to increase the amount of spells available for both Disciples of Magic. I don't think Arcanist would get attack spells since they are DoT-focused, although it remains to be seen what the Caster Carbuncle is capable of doing.
    (1)

  8. #18
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    The teaser site says cnj are masters of earth wind and water magic. Maybe cnj spell in 2.0
    (0)

  9. #19
    Quote Originally Posted by KaiserDrill View Post
    The teaser site says cnj are masters of earth wind and water magic. Maybe cnj spell in 2.0
    They stated that it wasn't necessarily attack spells that are water based.
    (0)

  10. #20
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    Uh.. what? Was this tested recently, because ever since that dev statement people have tried Water potency with Cure and have proven it made no difference.

    I figured water-based spells would show up in ARR since they are apparently planning to increase the amount of spells available for both Disciples of Magic. I don't think Arcanist would get attack spells since they are DoT-focused, although it remains to be seen what the Caster Carbuncle is capable of doing.
    that will depend on the gearset the whm is using. for example if they are wearing just basic af they are already over the cure cap so you won't see any increase over that. the cap to cure is actually quite low and easily reached for a whm.
    (1)


    http://crystalknights.guildwork.com/

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