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  1. #61
    Player
    Ashel's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Ashel Doombringer
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    I look forward to the changes in ARR, I think that the MW system will have some good improvements.
    (2)

  2. #62
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ashel View Post
    I look forward to the changes in ARR, I think that the MW system will have some good improvements.
    Your positive attitude in attempt to bring this thread up is not appreciated.

    . . .tehehe

    lol


    I have faith that Yoshi will deliver the market standard filters and browsing (buy/sell) page - and its obvious they are keeping the market aspect which is good (buy it now only). My only last worry (personally) is that the wards will still look messy.
    (0)
    Last edited by Shougun; 10-13-2012 at 07:46 AM. Reason: misspelled some words >.>

  3. #63
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shougun View Post
    (I know they talked about better filters and efficiency, but did they say anything about cleaning up the retainer mob?)
    Cant remember where i heard it but they were going to change the "zoning" for the MW and you just open a door and walk in. not sure what this means but alongside the improvements of increasing the number of players from 300 to 1000 and monsters from 600 to 2000 the engine will be much more capable of loading the chr's than the current server.

    this has been mentioned numerous times that they are rebuilding the client, coding, and servers from the ground up to address the lag and issues with slow rendering. the majority of people raising all these "fears" are basing them of 1.0 limitations (not refering to you Shogun).
    (0)
    Last edited by ZakarnRosewood; 10-13-2012 at 07:44 AM.

  4. #64
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    Cant remember where i heard it but they were going to change the "zoning" for the MW and you just open a door and walk in. not sure what this means but alongside the improvements of increasing the number of players from 300 to 1000 and monsters from 600 to 2000 the engine will be much more capable of loading the chr's than the current server.

    this has been mentioned numerous times that they are rebuilding the client, coding, and servers from the ground up to address the lag and issues with slow rendering. the majority of people raising all these "fears" are basing them of 1.0 limitations (not refering to you Shogun).
    I hope the door means its not instanced.. as thats what I think it means lol.

    And unless they can create some dynamic or large market area I honestly hope that most retainers are not visible unless you are looking for them. With too many retainers its like looking in the sky of WoW with everybody riding ponies and nyan cats.

    But yeah like my post right above your head ^^, I think 1.0 MW sucks but with what SE can do and what SE has promised to do MW has great potential.
    (0)
    Last edited by Shougun; 10-13-2012 at 07:50 AM.

  5. #65
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shougun View Post
    I hope the door means its not instanced.. as thats what I think it means lol.
    I'm pretty sure thats how i read it too. wish i could remember where i saw it. I prefer to quote my sources so it's not just me talking out my ass...

    Quote Originally Posted by Shougun View Post
    And unless they can create some dynamic or large market area I honestly hope that most retainers are not visible unless you are looking for them. With too many retainers its like looking in the sky of WoW with everybody riding ponies and nyan cats.

    But yeah like my post right above your head ^^, I think 1.0 MW sucks but with what SE can do and what SE has promised to do MW has great potential.
    I also remember them talking about fixing it so you can search for HQ items, Coloured items wont take up extra spaces (it'll just be straw hat with an icon in the corner depicting the colour instead of straw hat (red), straw hat (yellow) etc.) i also think that is a good idea. have a counter you can approach to search for items, when you find what you want it will show all retainers with that item.

    They seem dedicated enough to making the MW's work that i dont think they are willing to give up that easily. it is a new system and they will run into some snaggs as they refine its process. with how much they have refined 1.0 from launch to now, i have every confidence that they will be able to iron out all these little details people bring up. ex simplify the selling process, refine searches, reduce the forrest of retainers, and reduce the laggy nature of it all.

    Cant wait till beta (if i get in) so i can see what they have done and how it feels. it may sound good on paper but in reality it does not function as expected.
    (0)

  6. #66
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    I'm pretty sure thats how i read it too. wish i could remember where i saw it. I prefer to quote my sources so it's not just me talking out my ass...



    I also remember them talking about fixing it so you can search for HQ items, Coloured items wont take up extra spaces (it'll just be straw hat with an icon in the corner depicting the colour instead of straw hat (red), straw hat (yellow) etc.) i also think that is a good idea. have a counter you can approach to search for items, when you find what you want it will show all retainers with that item.

    They seem dedicated enough to making the MW's work that i dont think they are willing to give up that easily. it is a new system and they will run into some snaggs as they refine its process. with how much they have refined 1.0 from launch to now, i have every confidence that they will be able to iron out all these little details people bring up. ex simplify the selling process, refine searches, reduce the forrest of retainers, and reduce the laggy nature of it all.

    Cant wait till beta (if i get in) so i can see what they have done and how it feels. it may sound good on paper but in reality it does not function as expected.
    Quote Originally Posted by Rukkirii View Post
    Grand Company counters and markets will be placed inside of buildings, so instead of teleporting to their areas, you will be able to walk right on in.

    ^_^ your ass is not talking.

    "Not teleporting" and "Walking right in" really sounds like no zone - I mean thats my first impression. If i think super literally it doesn't say no zone though.. But w.e lol I like doors over teleporting hallways.
    (0)

  7. #67
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by serendipity View Post
    From what i can see, this area of commerce is full of lag. It doesn't seem like a very efficient way to broker merchandise, regardless of the price history tweaks SE can add.
    Yeah, they said they're doing something about the lag. Why do people still complain that the lag will be bad in 2.0 when that was one of the first things mentioned for change in 2.0?
    (2)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  8. #68
    Player
    serendipity's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Lucifer Star
    World
    Balmung
    Main Class
    Arcanist Lv 56
    Quote Originally Posted by Yrusama View Post
    Yeah, they said they're doing something about the lag. Why do people still complain that the lag will be bad in 2.0 when that was one of the first things mentioned for change in 2.0?
    You're probably right, SE could make it possible to have thousands and thousands of character models stand around, and have it still run smoothly on PC and PS3. But whats the point in having them there at all. Very gaudy.
    (1)

  9. #69
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by serendipity View Post
    But whats the point in having them there at all.
    Have you missed the feature where you can see armor and weapons that the retainer is selling on that retainer? Have you also missed the feature where you can place your retainer in a stand to sell your goods?
    (0)

  10. #70
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Or the feature where you can seek to buy items or the feature where they can get stuff repaired.
    (0)

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