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  1. #141
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    10
    This thread is full of awesomeness.

    My 2 cents (crazy stuff):

    Warfront: A special open world zone, maybe somewhere around Ala Mhigo, where large scale battles between players and Garleans would occur on a regular basis. Or even, the same idea applied to Ala Mhigo itself making it a contested area.
    Winning the battle would free the city until the next attack (kind of like besieged).

    Airship battles: Eorzean airships assaulted by Garleans airships. When the Garlean airship is taken down it crashes on the ground and players can enter the wreckage to kill crew survivors and get some Garlean loot / technology. This could even go as far as be part of a large scale quest to study / acquire Garlean technology.

    Enemy territory: Zones in Garlemald (Expansion?) where players would have to assault camps and then defend them from retaliations to get benefits from them (aeterythe, supplies, guildleves...). One step further, assault Garlean cities directly. Garleans would roam the zones to kill players (like behests where players are the mobs )

    Invasion from below (raid): A huge, huge underground dungeon containing some kind of portal that would pour in monsters. Players would have to enter the dungeon, kill the monsters and seal the portal in a limited time, or else they would invade the nearby open world areas.

    Traps & secret doors: Place all kind of traps and secret doors in dungeons where it makes sense for them to be and make abilities available to thief-like classes to disarm / discover them. They would be dynamic and their location would change everytime. Secret doors could open special, dynamic, instanced dungeon parts.
    (6)

  2. #142
    I hope more scenic things are added to XIV eventually. Would also be nice to add in nice scenery to the areas already in the game.
    (2)

  3. #143
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sha View Post
    This thread is full of awesomeness.

    My 2 cents (crazy stuff):

    Warfront: A special open world zone, maybe somewhere around Ala Mhigo, where large scale battles between players and Garleans would occur on a regular basis. Or even, the same idea applied to Ala Mhigo itself making it a contested area.
    Winning the battle would free the city until the next attack (kind of like besieged).

    Airship battles: Eorzean airships assaulted by Garleans airships. When the Garlean airship is taken down it crashes on the ground and players can enter the wreckage to kill crew survivors and get some Garlean loot / technology. This could even go as far as be part of a large scale quest to study / acquire Garlean technology.

    Enemy territory: Zones in Garlemald (Expansion?) where players would have to assault camps and then defend them from retaliations to get benefits from them (aeterythe, supplies, guildleves...). One step further, assault Garlean cities directly. Garleans would roam the zones to kill players (like behests where players are the mobs )

    Invasion from below (raid): A huge, huge underground dungeon containing some kind of portal that would pour in monsters. Players would have to enter the dungeon, kill the monsters and seal the portal in a limited time, or else they would invade the nearby open world areas.

    Traps & secret doors: Place all kind of traps and secret doors in dungeons where it makes sense for them to be and make abilities available to thief-like classes to disarm / discover them. They would be dynamic and their location would change everytime. Secret doors could open special, dynamic, instanced dungeon parts.
    Great ideas as well.

    About the last paragraph, it would be nice to have also riddles to solve in dungeons.
    (2)

  4. #144
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Elexia View Post
    You stand silently in real life while talking with someone too, especially if you're just listening to them and not responding yet.
    buyt when we talk we are animated... we don't just stand still. that is the point i'm making. i'm not talking over animation either. I hope you 2 are not against it cuz of WoW has it..., that is a lame reason not to add something.
    (1)

  5. #145
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    As nice as that video is, you can't deny that much of it is just scenery, things going on in the background which players can neither interact with nor change. See but not touch.

    I think SE should add in artistic touches and embellish their world, but only do so in a way that gives life to the game's immediate surroundings, not a moving picture in the background.
    (3)

  6. #146
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by gifthorse View Post
    As nice as that video is, you can't deny that much of it is just scenery, things going on in the background which players can neither interact with nor change. See but not touch.

    I think SE should add in artistic touches and embellish their world, but only do so in a way that gives life to the game's immediate surroundings, not a moving picture in the background.
    This be true, however FFXIV haave alot of "See but not touch." things aswell, atleast 8 -10 zone ares
    wich you arnt allowed to enter. Small towns / villages around in coerthas with more or less 0 purpose as of yet.
    There's still much more potential thou beyond what we just can see & interact with.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #147
    Player
    Araan's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Araan Noirterel
    World
    Balmung
    Main Class
    Lancer Lv 70
    in the words of cid highwind, change the battle system and QUIT DRINKING YOUR G*DDAMN TEA!
    (0)

  8. #148
    Player
    7hurricane's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    26
    Character
    Tidal Tinglebottom
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    I didn't play FFXI, so I'm basing my suggestions on my experiences with FFXIV so far. Apologies if some of these items have been discussed to death.

    Here are some suggestions I might make to create a more 'alive' and dynamic Eorzea:

    Make better use of NPCs:
    • Allow wandering NPCs who can provide you with sidequests (even in dungeon areas)
    • Have NPCs use emotes when you speak with them (even if just when the inital conversation begins)
    • Allow NPCs to wander throughout cities (this has been mentioned and it's a great idea!)
    • Allow us to 'overhear' NPC conversations that might reveal secret areas or sidequests we could perform

    Encourage us to go to hamlets:
    • Allow specialized crafting facilities in hamlets (most have one crafting-related building anyway)
    • Allow crafting sidequests to be started and/or completed here

    Implement chocobos in a variety of ways:
    • Have them wander regions, even if you can't ride them (yet!)
    • Show them pulling carts/wagons that may have NPCs (again, for sidequests)
    • Have chocobos initiate a quest where we have to protect them from a mob (and allow the chocobo to have an HP bar so they can actually die and there is a potential risk to this type of mini-quest)
    • Implement sidequests or leves that may involve us fighting a herd of upset chocobos (that is: chocobos don't always have to be friendly, right?)

    Provide us with meaningful travel options:
    • I don't really need to say that we should be able to ride chocobos, do I?
    • Airships! Make airship travel last 10-15 minutes and give us sidequests to complete while traveling
    • Boats: give us sidequests to complete while traveling, or encourage us to take boats via a sidequest that requires us to find an NPC on-board the boat already

    Give us reason to visit specific cities:
    • Implement city-specific events that encourage players to visit in addition to "world" events that we've had in the past (i.e. Gridania could have a festival, Ul'dah could have a battle competition in the Gladiator Guild, etc.)
    • Sidequests in cities only (i.e. allow us to find items on the ground which can then be returned to the NPC)
    • Special status enhancements: "blessings" that can be bestowed to a player by visiting their guild prior to battle which would enhance a particular stat or skill

    These are small suggestions that I think could be potentially implemented without requiring major overhauls to the foundation of the game, but would still enhance the liveliness of the world!

    Thanks for taking our feedback into account! I know the dev team is going to do a great job!
    (5)

  9. #149
    Player
    Lamhirh's Avatar
    Join Date
    Mar 2011
    Posts
    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    1) battle system habve nothing to do with this topic
    2) i dont want battle system changed, just fixed and balanced
    3) i love tea, i deeply hope SE enjoys theirs.
    (0)

  10. #150
    Player
    Javilen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    13
    Character
    Javilen Rahl
    World
    Zalera
    Main Class
    Rogue Lv 47
    One thing I think that would make the world more alive is to add villages, or farm steeds or camps or whatever in various areas of the world and then have a few NPC’s that gives out quests.

    This gives people a reason to explore the different lands, if you find this little quest hub or the NPC that is walking around “looking for something” or anything like that.

    Giving us reasons to explore the huge land will also make it feel like there is a point to it.

    Like I would like to know what all the people in Eozia eat.. I never see farms or any sort of anything that should dot the lands and give the feeling that it’s alive.
    (4)

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