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  1. #11
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    - Monster AI will operate under a FFXII-style 'gambit'-type system. Likewise, Chocobo AIs will operate under something similar.
    This made my day.

    Thank you for the summary sir.
    (3)

  2. #12
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i hope not on dungeon limits either but i doubt it since most dungeons are also for leveling and lower then max levels so i would assume putting a cap time would render doing it till you level out and gear at same time useless. 3times a week would then make you level and leave but not have the gear, you wouldn't care or bother with the gear less they really make it needed, but then you be stuck with timers. witch isn't content and no one wants to be stuck at rank 40 just for 1 piece of gear or something like that.

    though i always though that mmo's need a server wide way to do dkp without people doing the work of dkp and way that linkshells break, leaders quit and stuff but people can always stay at dkp the same. i guess this is kinda the closest thing to that right now. hopefully endgame gear is not easy to obtain though, and i do hope gear like crazy peackock charms at rank 30 make there way back into game that are worth spending months trying to obtain.

    also glad about hamlets being i take it like beastmen camps? guess i can wait for relic till 2.0 and just show up at hamlets and do it.

    number one thing i want to know everything about and most excited about for 2.o is the crystal towers though, is there any other small bits about it in these translations? and thanks for posting it by the way, this was a great read. first in awhile that got me a little more excited about 2.0. thanks.
    (0)

  3. #13
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Stanislaw View Post
    - Monster AI will operate under a FFXII-style 'gambit'-type system. Likewise, Chocobo AIs will operate under something similar.
    Can someone explain what the gambit system is? I never played FFXII
    (1)

  4. #14
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Basically Gambit is a pseudo-programming language made to be easily understood.
    E.g.
    If HP < 50%, cast Cure II.
    If HP < 75%, cast Cure.
    If Attacker has 100% HP, use Attack A
    If Attacker has 10% HP, use Attack B
    and etc etc...
    (2)

  5. #15
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by tymora View Post
    Basically Gambit is a pseudo-programming language made to be easily understood.
    E.g.
    If HP < 50%, cast Cure II.
    If HP < 75%, cast Cure.
    If Attacker has 100% HP, use Attack A
    If Attacker has 10% HP, use Attack B
    and etc etc...
    OKay I get that for companion NPCs. How do monsters operate now that's different?
    (0)

  6. #16
    Quote Originally Posted by Mujen View Post
    OKay I get that for companion NPCs. How do monsters operate now that's different?
    Basically giving them more of set behavior for certain situations rather than operating on "If I have TP I'll use (pick from list excluding 50% and below only attacks.)"
    (0)

  7. #17
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Mujen View Post
    Can someone explain what the gambit system is? I never played FFXII
    It's a way to tell a NPC what to do, without directly controlling them.

    As you level up, and meet conditions, you get different abilities to equip to your NPCs.

    Tymora gave a few good examples.

    So lets say at level 1 you get the ability to give your WHM chocobo:
    "If a party member is below 10% health, cast cure on them"

    As you level up, you will unlock better "if then" abilities. Say at level 20 you get:
    "If a party member is below 50% health, cast cure on them"

    And also maybe:
    "If 3 or more party members are below 30% health, cast curaga on the lowest"

    Tanking abilites:
    "If a monster is not focused on you, cast provoke"
    "If 3 or more monsters are not focused on you, cast flash"

    DD Abilities:
    "If a monster is not facing you, use blindside before weaponskill"
    "If a monster is attacking you, use featherfoot"



    Also, you get to prioritize them.

    So, on my WHM choco here are two possible examples: (order is important)

    Example 1:
    1:"If a player is below 50% health, cast cure on them"
    2:"If a player is below 50% health, use sentinel"

    Example 2:
    1:"If a player is below 50% health, use sentinel"
    2:"If a player is below 50% health, cast cure on them"

    Yes they are the same two abilities, just swapped in order.

    In example 1, the npc chocobo will cast cure when a player hits 50% and THEN sentinel itself.
    in example 2, the npc will sentinel first, THEN cast cure on the player. It might not seem important, but I assure you it is.

    All of this is set up before you do fights, outside of combat so that you can leave your npc to do it's own thing, knowing how it will react.

    Hope that helps.
    (3)
    Last edited by DoctorMog; 10-12-2012 at 06:56 AM.

  8. #18
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Im hoping hamlet will resemble campaign. At least in the sense that you can just go up and play when you want, no party needed.
    (9)

  9. #19
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elexia View Post
    Basically giving them more of set behavior for certain situations rather than operating on "If I have TP I'll use (pick from list excluding 50% and below only attacks.)"
    Hmm, I guess that's good. Thanks for the explanation guys.
    (0)

  10. #20
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    the gambit explanation is basically saying we are getting more dynamic monsters at 2.0? cause that will be awesome i didn't like gambits in ff12 but that is cause you can basically set it up so you don't even need to play almost. lol. but for a mmo that your main isn't effected by it and monsters might be more dynamic and so will our chocobo that is a super plus. and what i was hoping for in our monsters.
    (1)

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