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  1. #1
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I dont think its a good idea, SE tends to be "realistic high fantasy" and this idea destroys that.
    You're applying the term "realistic high fantasy" to the wrong aspect of the game. Realistic high fantasy applies to aesthetics in terms of equipment design as well as elements of the world itself. Vanity slots have nothing to do with elements in the world and don't apply to design aesthetics. It simply puts older designs to use instead of letting them be neglected and forgotten. Vanity slots fall under gameplay rather than equipment design.

    FFXI had a ton of said designs. Amir being one of the more overlooked sets. Stuff like Corselet was also given a unique model that barely got any use. Let us not forget things like lolLuisant (another nice design gone to waste) and the lv70 JSE.

    Quote Originally Posted by Shougun View Post
    Yeah but they are hot, when a Galka does it I'm going to rage. :P
    Way to miss the point. Unique appearances are what made final fantasy characters stand out. Or are you suggesting we become (to steal one of Elexia's constant phrases) boring and generic MMO player characters?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Duelle View Post
    You're applying the term "realistic high fantasy" to the wrong aspect of the game. Realistic high fantasy applies to aesthetics in terms of equipment design as well as elements of the world itself. Vanity slots have nothing to do with elements in the world and don't apply to design aesthetics. It simply puts older designs to use instead of letting them be neglected and forgotten. Vanity slots fall under gameplay rather than equipment design.

    FFXI had a ton of said designs. Amir being one of the more overlooked sets. Stuff like Corselet was also given a unique model that barely got any use. Let us not forget things like lolLuisant (another nice design gone to waste) and the lv70 JSE.

    Way to miss the point. Unique appearances are what made final fantasy characters stand out. Or are you suggesting we become (to steal one of Elexia's constant phrases) boring and generic MMO player characters?
    I dont have any change on my stance as stated in a few posts ago.

    I am against this idea because what is being applied to character stats I feel must also be applied visually. However I can understand some gear designs may look stupid, or stupid in combination - I still feel the gear has the stats and you cant have the stats without wearing the gear.

    I am against the system because people will make even more stupid look combinations (specially level 1 gear on level 50+s) - unless SE applied some special restrictions.

    I think being able to turn off vanity as a personal option would solve the above against issues - in which case I have no reason to say no to the idea.
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shougun View Post
    I am against the system because people will make even more stupid look combinations (specially level 1 gear on level 50+s) - unless SE applied some special restrictions.
    This is a big and very incorrect assumption. Not to mention we expect there to be restrictions. You wouldn't be able to do what WoW did with armor class being the restriction (plate armor can only be transmogged into plate armor, mail to mail, cloth to cloth), but class and job restrictions can easily be applied.

    As far as the combinations, players tend to be very creative. And why is low gear taboo? That'd be like bashing someone for wanting to use a Luisant chest piece's appearance over a ridiculous-looking piece at level cap in FFXI. If they like picturing their character in Luisant, I say let them put that armor graphic to use on the field and during boss fights.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shougun View Post
    I am against this idea because what is being applied to character stats I feel must also be applied visually. However I can understand some gear designs may look stupid, or stupid in combination - I still feel the gear has the stats and you cant have the stats without wearing the gear.
    Just an example, compare the Plundered Haubergion (lv15) to the Cobalt Haubergion (lv48). They have vastly different stats, but don't differ much visually - except that for some people, they would rather wear the former for the aesthetics. They would still look "armored" though. I could continue with comparing a low level light armor to a high level armor (Sipahi, anyone?) which don't have any difference except colors (again, aesthetics only).

    I am against the system because people will make even more stupid look combinations (specially level 1 gear on level 50+s) - unless SE applied some special restrictions.
    People can already do this, so the only thing you are against is them being able to do this and keep their stats. I also doubt that when given an option to wear the armor that looks nice people will rather wear mismatched gear again.

    I think being able to turn off vanity as a personal option would solve the above against issues - in which case I have no reason to say no to the idea.
    I personally don't see how it would solve your issues to be honest.... sure, you would see the gear they actually wear for stats, but do you want to? I sure don't. It's either AF or a mix of melded gear, same for everyone of that class.

    But just for the sake of it, let's assume this would be the condition SE sets to implement the vanity slot system... better like this than not at all.
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  5. #5
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Soukyuu View Post
    I personally don't see how it would solve your issues to be honest.... sure, you would see the gear they actually wear for stats, but do you want to? I sure don't. It's either AF or a mix of melded gear, same for everyone of that class.

    But just for the sake of it, let's assume this would be the condition SE sets to implement the vanity slot system... better like this than not at all.
    It would for me. I dont really care that you think the gear SE has set up is dumb looking. At least by looking at it I know they are wearing the gear they are getting the stats from. Its a realism issue for me. I -DO- want to see the gear you are wearing, not the gear you -think- you want to be wearing.

    I turn off vanity armor - boom I see you for what you are, and you see yourself has how you want to be seen. Everyone wins.



    And to those saying "I disagree people will look cooler with vanity" certaintly some people will - as I've already said before. But people will find even more stupid combinations then what SE already allows.



    And it does break immersion on a conceptual level. I will look at you and think - hm lets see what lies they are wearing right now -. If you are wearing weathered undies you should get hit like you are wearing weathered undies - the vanity system doesnt ensure that thus I have problem with it.

    It may improve "visual" immersion in general as most people will try to look better - but as I said there will be those who make some of the stupidest powerful gear combos ever - and you cant unsee stuff like that.

    Just like I really dislike the coliseum gear for being so defense powerful even though it looks like something you wear to bed (being such pia to get this gear I didnt really feel to bitch as much since not everyone wears it). I want Coliseum gear to die off, I really dont want to see it make a come back through vanity lol.
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    Last edited by Shougun; 10-12-2012 at 01:08 AM.