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  1. #51
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NadienKirisame View Post
    Oh I'm sure they could do something like that...

    But this is really about Maat and how you would put him in the game now... I would rather Maat be a fun, challenging and worth while fight that showed I know how to play my job right in a group as opposed to a thing I need to do to be able to get the next 10 levels... something more then just oh an expansion came out... oh level 60 is in now... wait I need to beat the crap out of some old guy to be able to then start leveling to 60? What does that even show or prove? you are set to solo to 60 now?

    The cat is bemused =-.-=
    Killing the same wolves over and over and over, what does that even show or prove?

    Not to get too picky with the leveling system and realism, but sometimes you hit a plateau of learning and you need something extraordinary to continue on.

    I think limit breaks while they can be annoying are completely logical in the sense of development.

    I definitely hate sudden stops in order to go grind for hours, but that's not what OP suggested.

    A fight for a test of skills to move on.
    (0)

  2. #52
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Duuude007 View Post
    AF quests reward gear, and in many cases, unlocks crucial spells that make the job way more effective. Unlocking level 51-60 is effectively the same idea. Am I wrong?
    You are right, but I dislike the AF content for 2 reasons. One is that parts of it requires party. It is somewhat understandable since the jobs are primarily intended for party play but it is a massive roadblock to newer players currently since it is a huge pain to get parties together for this content as almost everyone has done it many, MANY times. Discouraging players in this way is not good. Hopefully the content finder will alleviate this in 2.0. On a side note, it is also a little silly in terms of the story lines since they talk only about you being this chosen one.

    In terms of this thread though, I would not mind if the AF gear was handed out as a result of completing the quests in the same way as gear of that quality could be handed out as a reward for the types of quests that you suggest. That would make them optional since a player would have the option of getting double-melded gear instead which in most cases (WHM being the main exception) is equivalent to AF gear.

    What makes the AF quests compulsory is that they also hand out skills/spells and that I am completely opposed to.
    (0)

  3. #53
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by NadienKirisame View Post
    I would rather Maat be a fun, challenging and worth while fight that showed I know how to play my job right in a group as opposed to a thing I need to do to be able to get the next 10 levels... something more then just oh an expansion came out... oh level 60 is in now... wait I need to beat the crap out of some old guy to be able to then start leveling to 60? What does that even show or prove? you are set to solo to 60 now?
    As in group based content that you are the key reason for group survival?
    My logic is that if there is anyone else you can lean on to complete the content (aka ride their coattails), it can be exploited.
    However, if they considered a compromise built on your suggestion, I could maybe see scenarios like these:


    CNJ/WHM-
    Maat has conscribed you to perform as a medic for a party of npcs fighting a rogue fire spirit of the woods, setting the woods ablaze in the region. The extreme heat from surrounding flames and erratic nature of the spirit make this fight a test of your skills in MP, enmity and target management.

    THM/BLM- A Thanalan hamlet is being consumed by some sort of miasma. Violent creatures seem to be manifesting from the mist itself, wreaking havoc on the civilians. Maat has determined that fire can be used to clear patches of the miasma, and sent you as a lead mage to uncover the threat hiding in, and causing, the mist.

    GLA/PLD- A remnant group of dalamud priests have set camp at a crucial trade choke-point, and have been threatening passersby with conscription or death. The large number of mages has made approach greatly hindered, as their attacks quickly subdue those nearby. You and two Black Mages from the Ossuary have been sent to face the gauntlet and clear a path for soldiers from the Immortal flames to subdue the threat.

    MRD/WAR- Maat has discovered that a Limsa Lominsan ship has been hijacked by brigands, and is performing piracy on lone ships around Vylbrand. As an expert in combating numerous forces in close quarters, Maat has placed you and a pair of mages on a ship meant as bait for the criminals.

    LNC/DRG- A lone survivor moogle of a youngling dragon attack has reported via linkpearl, an attack which occured on a visit to Falcon's Nest in Coerthas. The Moogle is cornered in a cavern, and has little chance of survival. Due to the Ishgardian dragoons being preoccupied with an impending attack by garleans, they are unable to spare any soldiers. Maat needs you to investigate the threat, and save the moogle. One black mage moogle has been assigned as your support, but has a habit of being very aggressive.

    ARC/BRD- You have been assigned by Maat to escort a group of young Padjal to a remote section of a cavern. The area is rampant with low level vermin, which can be seen and picked-off from a distance, but given enough time the sheer numbers threaten to overwhelm the party. Your Padjal colleagues can assist with limited heals.

    PGL/MNK- An Ul'Dahn merchant wagon convoy has been surrounded by Dalamud golems; Flame General Aldyyn has been contacted via linkpearl, but Maat has sent you as advance support due to the urgency of the matter.
    (3)
    Last edited by Duuude007; 10-09-2012 at 04:08 PM.

  4. #54
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Elexia View Post
    Probably, since Maat, Prishe, Shanttoto, Lion, Shadow Lord and Cait Sith are pretty popular FFXI elements which they're clearly bringing over for ARR given the fan service nature. (We already got Crystal Tower and FFVI style Magitek and soon to get a golden saucer type place, so yeah time to expect certain XI elements, hopefully Nyzul or Salvage.)
    Cait Sith originated from 7, not 11. Cait Sith ACTUALLY being a cat and not a puppet, well, that's from 11, I guess.
    (0)

  5. #55
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Duuude007 View Post
    As in group based content that you are the key reason for group survival?
    My logic is that if there is anyone else you can lean on to complete the content (aka ride their coattails), it can be exploited.
    However, if they considered a compromise built on your suggestion, I could maybe see scenarios like these:


    CNJ/WHM-
    Maat has conscribed you to perform as a medic for a party of npcs fighting a rogue fire spirit of the woods, wreaking havoc in the region. The extreme heat from surrounding flames and erratic nature of the spirit make this fight a test of your skills in MP, enmity and target management.

    THM/BLM- A Thanalan hamlet is being consumed by some sort of miasma. Violent creatures seem to be manifesting from the mist itself, wreaking havoc on the civilians. Maat has determined that fire can be used to clear patches of the miasma, and sent you as a lead mage to uncover the threat hiding in, and causing, the mist.

    GLA/PLD- A remnant group of dalamud priests have set camp at a crucial trade choke-point, and have been threatening passersby with conscription or death. The large number of mages has made approach greatly hindered, as their attacks quickly subdue those nearby. You and two Black Mages from the Ossuary have been sent to face the gauntlet and clear a path for soldiers from the Immortal flames to subdue the threat.

    MRD/WAR- Maat has discovered that a Limsa Lominsan ship has been hijacked by brigands, and is performing piracy on lone ships around Vylbrand. As an expert in combating numerous forces in close quarters, Maat has placed you and a pair of mages on a ship meant as bait for the criminals.

    LNC/DRG- A lone survivor moogle of a youngling dragon attack has reported via linkpearl, an attack which occured on a visit to Falcon's Nest in Coerthas. The Moogle is cornered in a cavern, and has little chance of survival. Due to the Ishgardian dragoons being preoccupied with an impending attack by garleans, they are unable to spare any soldiers. Maat needs you to investigate the threat, and save the moogle. One black mage moogle has been assigned as your support, but has a habit of being very aggressive.

    ARC/BRD- You have been assigned by Maat to escort a group of young Padjal to a remote section of a cavern. The area is rampant with low level vermin, which can be seen and picked-off from a distance, but given enough time the sheer numbers threaten to overwhelm the party. Your Padjal colleagues can assist with limited heals.

    PGL/MNK- An Ul'Dahn merchant wagon convoy has been surrounded by Dalamud golems; Flame General Aldyyn has been contacted via linkpearl, but Maat has sent you as advance support due to the urgency of the matter.

    Pretty much what I was thinking once you mentioned skill checks. And you can have multiple tiers to bring in previous lessons as well, like the epic finale of the quest just really puts it all together into a must ace it form - where your cool whm example could also include balancing nuking with, debuffing, buffing, using other class abilities to temporarily tank. But there would have been previous tiers to build up to that point, not some sudden painful expectation.

    Of course these really hard tiers should be near the end to not limit player development, perhaps these unlock some special portion of the class not necessary for most content (the hardest ones, still think most of the tiers need to be required to ensure player quality in higher end dungeons). Rewards could even be like a "relic weapon skill" or "ability".

    I would be really into this, I love content designed around testing my abilities, I love content designed to let me progress on my own so then I can go out and play better.
    (1)
    Last edited by Shougun; 10-09-2012 at 04:22 PM.

  6. #56
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    I don't think the game should make anyone 'prove' something like this. If the player genuinely sucks, then they just wont end up invited to content. And why shouldn't even the not great players be able to enjoy the video game they are paying for? We have enough aspects of this game fostering elitism. The game itself being elitist is not a good idea.
    (2)

  7. #57
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Punainen View Post
    I don't think the game should make anyone 'prove' something like this. If the player genuinely sucks, then they just wont end up invited to content. And why shouldn't even the not great players be able to enjoy the video game they are paying for? We have enough aspects of this game fostering elitism. The game itself being elitist is not a good idea.
    Not true. Bad players make it in to high high end tier content all the time, and they ruin the experience for ---everyone---. There are teachable(s) of course, and we should all have patience for them - specially those players who are good but new to the content (new to a boss or w.e). But the game shouldn't forsake its job in teaching - and restricting those incapable of doing their job even slightly properly, these events will teach players - show them what is expected and give them a fighting chance in harder dungeon contents and with the community itself.

    Your assumption of elitism in this situation is incorrect as the content being played expects the skill. Under how it seems you are saying, all content should be designed for noobs so the content is not elitist.

    If anything these ideas would be gift to poorly skilled players as a way to get better without being hazed.

    Like using the tutorials on guitar hero or rock band in order to learn how to quickly switch far end notes before you play online and ruin everyone's game experience playing content impossible for yourself.

    (Love players who play extreme mode and cannot even handle medium lol)
    (1)
    Last edited by Shougun; 10-09-2012 at 04:28 PM.

  8. #58
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Duuude007 View Post
    I am personally a fan of requiring some sort of "Rites of passage" to allow a player to proceed to new levels, once the level cap is raised.

    Although some jobs in FFXI had it really easy (BST, WHM), with careful balancing, they could make a solo-only challenge against a difficult-to-defeat npc with the same job [AKA Maat from FFXI], so a player can prove that they fully understand how to play their job effectively, before they can access higher-level content.

    NOTE: I am not a fan of Testimonial farming, but merely the solo-only event as a test of personal skill. Rebalanced so that the challenge between jobs/classes is both similarly difficult and class/job-themed.

    Please Like if you agree with having Maat-like solo only content in ARR.



    fun idea! lol
    I loved it in XI but it isn't even remotely right for this game. This game is about leveling fast not hitting a brick wall, and that goes into a totally different argument.
    (2)

  9. #59
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Dargoth_Draconia View Post
    I loved it in XI but it isn't even remotely right for this game. This game is about leveling fast not hitting a brick wall, and that goes into a totally different argument.
    This game, as in vanilla FFXIV, or ARR? I believe over 70% of the player base were in favor of drastic changes from vanilla xiv.
    (0)

  10. #60
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Warlock View Post
    Beats been PLed which i can tell was your case thus you feel there is a need to prove yourself as a capped job and not on the way there sorry to burst your bubble but this game is kind of designed everything you do in a group is done solo as well to survive is the base of it all ..same combos,same buffs,same spells
    Oh ho ho you can tell that from what I said? Wow besides the fact that you are wrong on that account and that I don't care much for the whole PL system that is place right now... but whatever you can tell... heh that is rich...

    You humans sure do like to assume everything don't you?

    Anyways as to Shougun...

    No killing the same wolves over and over didn't prove anything though I wasn't always over at the wolf camp and I did go to other areas to level at and almost always as a group even doing leves... none of it proved anything at all though this is about 2.0 is it not? Maat will not be put in 1.0 that is already on the way out... now we could go into asking how will leveling really work out in 2.0 and if the system will promote more team work and less grind on wolves no real effort system we have now...

    Ok but then I would suggest a system that is fun, challenging and worth while... Duuude007 posted something good that actually sounds like it could be a good system... Though as I said I'm not one for putting stops or breaks in leveling and I don't think that really adds anything to the leveling process at least it really didn't for me in FFXI I simply hit the point got the items walked in and stomped Maat... I thought to myself what was the point of this? It really did nothing but waste some of my time...

    I get some of you want your realism in a fantasy world but I just don't see the point of it when it comes to levels... you don't have levels anyway it reality do you? I sure don't... and I have yet to need to do anything to further my skills in real life with any sort of "limit break"... If I need to learn more I pick a book up and there I have it now... sure not everyone is like me but that is the point of reality no one is the same...

    The cat is bemused =-.-=
    (2)

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