Just make more gil if you need it
I have 75 million and growing and this doesn't bother me, I guess people who don't gather or craft are more scared
Just make more gil if you need it
I have 75 million and growing and this doesn't bother me, I guess people who don't gather or craft are more scared
in 2.0 there is players returning and new players joining, these are significant potential increase in Buyers.My mistake on the calculation.
I meant to make it 2m to 320k, not 1.2m.
However my point remains. You don't have an answer because it doesn't make sense. No buyers? why will there be buyers with the gil cut. Price history? the history changes everyday already depending on supply and demand - people price things at the highest sellable point.
The "moods' and "reactions" or "impulse buys" are the suckers, unfortunately, that will be buying at over-priced mark during the initial settling time frame.
If for anything, people will be more cautious and less willing to buy things in ARR because they feel they have less gil after the redenomination.
edit: I agree there will be a "settling time" window but it's not created by the redenomination. It's created by game changes. IF there is no redenomination, Vanya 2m today can become 10m in ARR as well. It will not go straight to 10m right away, but it will gradually settle there. It's purely supply and demand and the relative value of the item (compare to other items) in the game.
If people priced things at the highest sellable point, you'd never see anything higher because it will always be undercut down and down and down, but people dont, they keep items up for high amounts and eventually it might sell, or it might not. If it does, great, you have increased the price of the item. But its not based on a reaction, the history resets when wards crash and thus you'd have a clean slate there, but no one is suddenly 1/10th less with Gil and not needing to panic sell.
This is where Moods, reactions, impulse selling and buying comes in. Those "Suckers" will define a higher rate of balancing. of which the rest of us will have to meet in order to purchase said item. It might go down to 1/10th or less, it might not.
There will be "Cautious" and "Treasury" on purchases due to redenomination, but they will also be "Panic" and "Impulsive decisions". We cant say which will prevail, and take over and will affect the moods of players, that is impossible, we can only predict it. You can predict people will be cautious, I can predict people will panic. This is totally fair, try not judge me for my own opinion.
If no change in the need for Vanya changes in ARR and there was no redenomination, there is nothing I can think of that suggests Vanya will go to 10m just because it can, when no changes have been made to the game. You are arguing that its price will depend on game situations, that is true, I agree it will, but redenomination is part of the games situation, it is a system being used on the transfer, and it will have its affects. Even if that ONLY effect is "Crap i don't have as much Gil, inflate all ma prices to try recuperate", this is a result from the redenomination as it created that person to panic, and try to sell at high prices to reduce the amount of loss they obtained.
If you are going to say my points don't make sense, you will never understand my purpose and reasoning and you will just have to wait until 2.0 when we can see how things ended up, it is better to end the argument now if you feel confused about what I am predicting will happen.
in 2.0 there is players returning and new players joining, these are significant potential increase in Buyers.
If people priced things at the highest sellable point, you'd never see anything higher because it will always be undercut down and down and down, but people dont, they keep items up for high amounts and eventually it might sell, or it might not. If it does, great, you have increased the price of the item. But its not based on a reaction, the history resets when wards crash and thus you'd have a clean slate there, but no one is suddenly 1/10th less with Gil and not needing to panic sell.
This is where Moods, reactions, impulse selling and buying comes in. Those "Suckers" will define a higher rate of balancing. of which the rest of us will have to meet in order to purchase said item. It might go down to 1/10th or less, it might not.
There will be "Cautious" and "Treasury" on purchases due to redenomination, but they will also be "Panic" and "Impulsive decisions". We cant say which will prevail, and take over and will affect the moods of players, that is impossible, we can only predict it. You can predict people will be cautious, I can predict people will panic. This is totally fair, try not judge me for my own opinion.
If no change in the need for Vanya changes in ARR and there was no redenomination, there is nothing I can think of that suggests Vanya will go to 10m just because it can, when no changes have been made to the game. You are arguing that its price will depend on game situations, that is true, I agree it will, but redenomination is part of the games situation, it is a system being used on the transfer, and it will have its affects. Even if that ONLY effect is "Crap i don't have as much Gil, inflate all ma prices to try recuperate", this is a result from the redenomination as it created that person to panic, and try to sell at high prices to reduce the amount of loss they obtained.
If you are going to say my points don't make sense, you will never understand my purpose and reasoning and you will just have to wait until 2.0 when we can see how things ended up, it is better to end the argument now if you feel confused about what I am predicting will happen.
I agree with what you said for the most part.
What I do not agree with you is you seem to put gil redenomination as the main cause of all price changes that will happen in ARR. In my opinion, the ARR game changes will be the main cause. Gil redenomination will play little to no roles on this, even if it makes some players panic or more cautious.
And for your predictions - they're pretty pointless and nothing will be proved when ARR comes because of the massive changes ARR will bring. And I believe it makes more sense to say Vanya staying at 320k instead of 200k was caused by the supply and demand and ARR game changes rather than gil redenomination where no buying power was altered.
Last edited by VanillaLatte; 10-09-2012 at 09:04 AM.
It's cute how sellers think they determine the price of what something sells for. XD Let me give you a dumbed down version of how you don't. Firstly, producer competition: Whatever you try to sell your item at, someone will sell it for less as long as they can make a profit. Secondly, buyer's willingness: If you sell something for more than people are willing to buy it for... your item will not sell. Lastly, static competition: I'm talking NPCs here. If you don't match NPC prices or sell for less, why in the world would anyone buy from you?
One thing to remember is that this re denomination affects everyone and the majority of players don't have tens of millions of gil. The average player probably has in the ballpark of 2 mil or less. So, when the re denomination hits us as well, we'll be less willing to part with our gil as it is now worth more.
Odds are prices will be high when ARR first launches because it'll take time for the MWs to restock. Once the market stabilizes though items will probably be around 1/10th of what they were originally or possibly even less as more content=more equipment and more options are bad for business but good for consumers.
I have roughly 10 million split up from my retainers, an I haven't been able to find a good permanent spot at the Market wards. It'll be one million once ARR hits, but I know my ability to make wealth is based on more than just coin.
As a crafter, I have little sympathy for those who switch back and forth between "Waste of time" and "all my precious hard work! nooes!" within the space of a paragraph. Even less when they threaten to buy from gilsellers, ruining the economy they couldn't give a damn over. You've fought mobs to get your gear, right? Then that's what you must do! either that, or level crafting or gathering.
I would like to know though, how many other games attempted a gil reset on this scale.
The hyperinflation 1923 was because the goverment pumped too much money in the system, not because they took money out. Germany drowned in money.you said it much better then I did. Thank You.
Alhanehem...if you want to get an idea of the effects of an unregulated economies read up on what led up to the Great Depression. The things you mentioned in your OP actually happened in the late 1920s, especially in the old Weimer Republic of Germany.
I bet after the hyperinflation the people weren't angry that they didn't have a 5,000,000,000 Reichsmark bank note in their purse anymore to buy bread with it.
Last edited by Felis; 10-09-2012 at 09:53 AM.
well all that work went to waste now you have 7.5 million, most people just raid so they aint got no money.
well ill be good in ARR, i have 10 retainers full on my mule account.
First, look up what it means to add value to currency, because that is all SE is doing to the gil, they aren't taking anything from you. (not saying i think it will or wont work, just saying that they actually aren't taking anything from you) Second, the comment about no means of income makes me think of the ant and the grasshopper. You got 24 days left, i would get on working on a craft were I you, otherwise you got no room to complain.
Lastly, if you have 0 crafting or gathering classes leveled then you dont have 999 mil gil, so why are you complaining again exactly?
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