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Thread: DPS Testing

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  1. #1
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    Mar 2011
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    Quote Originally Posted by GreyJorildyn View Post
    Eh, come on guys. You're both probably good players and at the very least have grasp on the general math of things. Let's not argue stuff like this.

    My question is what are the stat caps for Sphairai then? I just push str/int up as high as I can go, but that's difficult to do much more without DL for me. I dunno if I'm "close" to caps, I just know I am doing the best I can with what I do have.

    Also I didn't get to do that AA testing this weekend. Sorry!

    It is like 370+/320+

    But again, there are times where atk power wins out and times when acc wins out. There are also times where just having a better rotation then the next guy will trump gear.
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  2. #2
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    Almalexia's Avatar
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    Mar 2011
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    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Meatdawg View Post
    It is like 370+/320+

    But again, there are times where atk power wins out and times when acc wins out. There are also times where just having a better rotation then the next guy will trump gear.
    Interesting you mention ATK winning out. I suspect ATK was buffed sometime between 1.21 and now. When I was playing around with my gears for the final days of 1.0, I encountered some results that could only fit the current stat:damage model if ATK were more potent (or STR/INT were less so, but that seems unlikely). Of course, it could just as easily be a calculation or testing error on my part.

    Bold guess is 1ATK:0.5DMG instead of 0.35DMG--still less than point-for-point INT and STR bonuses. I decided not to follow up on it because 1) it's too late to matter and 2) I already sold my +81ATK gloves. ;_;

    Please don't "/l OMG YOU GUYS! THE FORUMS SAID...!" I don't want to regret bringing this up.
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  3. #3
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    Quote Originally Posted by Almalexia View Post
    Interesting you mention ATK winning out. I suspect ATK was buffed sometime between 1.21 and now. When I was playing around with my gears for the final days of 1.0, I encountered some results that could only fit the current stat:damage model if ATK were more potent (or STR/INT were less so, but that seems unlikely). Of course, it could just as easily be a calculation or testing error on my part.

    Bold guess is 1ATK:0.5DMG instead of 0.35DMG--still less than point-for-point INT and STR bonuses. I decided not to follow up on it because 1) it's too late to matter and 2) I already sold my +81ATK gloves. ;_;

    Please don't "/l OMG YOU GUYS! THE FORUMS SAID...!" I don't want to regret bringing this up.
    I was only really referring to the MM fight where I have seen high atk builds parse well. You really only ever get off 2 Howling fist and stat caps with lower atk/acc are more burst builds and having high atk/acc can lead to better constant dps. To my knowledge nothing has changed in regards to the formulas Kako and Seiken found. (I'm sure i butchered the spelling of their names)

    Those gloves are ideal for BRD though
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