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  1. #1
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    They've already stated they have two teams designing separate UIs for PC and controllers. They have yet to to show the console/controller UI, but I'm sure its in the works.

    Like it or hate it one of the biggest things that made FFXIV (and FFXI) unique compared to other MMOs out there was the playability like an offline game that just happened to be online.
    You've got it mixed up. XI was unique because it was designed with a controller in mind, you've got that right. But calling it playable like an offline game is completely off the mark, because there was little content you could do without other people. Heck, modern MMOs are more akin to "online single player games" (SWOTR, being the best example) than XI was or XIV is.
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #2
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rau View Post
    They've already stated they have two teams designing separate UIs for PC and controllers. They have yet to to show the console/controller UI, but I'm sure its in the works.



    You've got it mixed up. XI was unique because it was designed with a controller in mind, you've got that right. But calling it playable like an offline game is completely off the mark, because there was little content you could do without other people. Heck, modern MMOs are more akin to "online single player games" (SWOTR, being the best example) than XI was or XIV is.
    I guess that's a good point. And maybe I didn't articulate as well as I could have. I meant that FFXI played like an offline game as far as controls are concerned. It seems that all MMOs adopt a genre-specific control scheme as described in my above post. I only hope that when switching the UI to and from key/mouse and controller it also adjusts the manner in which the character moves in response to said controls.
    (0)