Quote Originally Posted by Azurymber View Post
The 1/10th Gil Reduction
Reducing the amount of gil everyone has by 1/10th will do nothing, IF the current gil inflows remain exactly the same. The chance of this happening are low. How this policy effects us will fully depend on how easy or hard it is to make gil in 2.0. If it is easier to make gil in 2.0 than it is now, the economy will benefit a lot, as new players will feasibly be able to catch up.


Consequences of Server Differences (Effect on Monetary Policy)
To me this is the biggest problem 2.0 faces. By having new servers, you create a scenario where some servers will have a massive money supply, in the 100s of millions, while others will have a money supply of zero. Both economies will on average grow at the exact same rate. So the older servers will always have a fixed difference in money supply.
Overall good read. I have a few counterpoints to these two that you've stated. The first being that SE has already stated that gold inflows will be 1/10th what they are now, so without any evidence to the contrary I don't think it's worth speculating that the rate is going to be anything but that. However, counter to what you wrote, unless the gil given by quests/leves is dramatically increased, gil received by questing will not be the main way of "catching up" for new players. The only real way players are going to catch up, is through obtaining raw type materials in the economy that are valuable and selling those to players with a large gil supply. Point being, if you do a leve now that rewards you 3,000 gil and takes you 10 minutes to do, versus farming 5-10 boar leathers in that same time, each which sell for 6,000 gold. Players have had so much time amassing gil through the convential means that the really only feasible way for a new player to break into the economy is through selling items, questing will make an extremely minor impact on the amount of gil these players will obtain.


The second point is also invalid, because over time the two economies over a long enough period of time, should reach an equilibrium. This is because in your example, the Wutai money supply is going to be having millions and millions sucked out of its economy by the AH tax, while on "Fairy" a paltry amount of gil in comparison will be taken out. Over time they should balance out and it's not really unfair since it's % based.