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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    So when determining how to price gil sinks in the market (such as dynamis-like raids) how will you determine the cost? If one server has a brand new economy and another server has millions of gil, you will either have:

    1. a high-price, easily affordable on old servers but not affordable on new servers

    2. a low-price, easily affordable everywhere ruining the gil sink concept

    3. Two/Multiple different prices which will never be fair as it is nearly impossible to create an index of players who have lots of gil but aren't currently playing, and nearly impossible to predict when players hoarding gil will return.

    Or you completely limit the game from any price controls what-so-ever, which seems like a recipe for disaster.

    So basically, how does SE intend to deal with the obvious economic problem of having multiple DIFFERENT economies, without creating unfair policies that benefit one server over another, and alienate players or cause mass-migrations when server transfers are open?

    And if this doesn't sound like a serious issue. Consider applying US monetary policy to Nigeria, or Canada, or France. Ask any economist and they will tell you what a disaster it would be.

    Currently there aren't large (Dynamis-like) gil-sinks in the world - and other than housing estates, I don't know of any planned ones.

    Almost all Gil sinks in FFXIV are smaller convenience fees that are easily avoided by new players:
    • Market Tax
    • NPC Repair
    • Airship Travel
    • NPC mats for endgame crafting
    • etc.

    These work just fine in removing gil from the economy end-game, which means it will hit the servers full of capped players much harder than ones with all new players.

    Sure, it may be a long time before anyone on a new-player server gets to buy a big housing estate compared to any of us, but that's hardly game-breaking.
    (3)
    Last edited by Zantetsuken; 10-05-2012 at 04:21 AM.

  2. #12
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rukkirii View Post
    We will be setting up fresh new Worlds for the new players so that they build the economy from the ground up and if an existing player wanted to play on a new World, they would have to create a new character on that World.

    New players wanting to play with existing players will be able to create a new character on their World as long as the population limit has not been reached. We currently have no plans of setting up a new World where existing players can transfer to right at launch.
    What about old players who want to transfer to an old server that is in their correct region. Like say if my server Durandal is a JP server, will I be able to transfer to an old server that is in the NA region?
    (1)

  3. #13
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zumi View Post
    What about old players who want to transfer to an old server that is in their correct region. Like say if my server Durandal is a JP server, will I be able to transfer to an old server that is in the NA region?
    yes

    /10char
    (4)

  4. #14
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rukkirii View Post
    We will be setting up fresh new Worlds for the new players so that they build the economy from the ground up and if an existing player wanted to play on a new World, they would have to create a new character on that World.

    New players wanting to play with existing players will be able to create a new character on their World as long as the population limit has not been reached. We currently have no plans of setting up a new World where existing players can transfer to right at launch.
    With worlds reaching capacity, is there a way that the STF would know if those "extra people" are RMTs?
    (0)

  5. #15
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    So if I am to understand this properly. SE is setting up these new data centers and new worlds so that players across all regions will be able to play without the issues of latency and lag that have been problems throughout the 1.0 release.

    However, because SE wants to preserve the economies of said worlds, existing players in regions outside of Japan will not be able to take advantage of these changes until it is decided that they can.

    Unless, of course, they make a new character and throw all their work from 1.0 to the wayside.

    I find this to be very counter productive and a bit unfair to the current paying customers.
    (2)


    "A way of seeing is also a way of not seeing."
    Kazem Chaharbaghi - The Problematic of Strategy

  6. #16
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    outside of japan ? Wat ? You actually understood what is happening ?
    (2)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Medura View Post
    Ok, im an old player, been playing for two years, seeing how the economy was broken from week one, the only way to really get money was using what most people call exploits (i.e. Atomos).
    Stopped reading right there. It is insanely easy to make money in this game if you have been here since the start.
    (4)

  8. #18
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Meatdawg View Post
    Stopped reading right there. It is insanely easy to make money in this game if you have been here since the start.
    Well, not insanely, but yeh... its easy
    (2)

  9. #19
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Meatdawg View Post
    Stopped reading right there. It is insanely easy to make money in this game if you have been here since the start.
    first week, people got 1 mill gil per leve at level 50, this is also one of those things i call exploits. it has been too many episodes like this. I didnt say it was hard getting the gil, i said the economy was broken and used atomos as an example as to why.
    (0)

  10. #20
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Medura View Post
    first week, people got 1 mill gil per leve at level 50, this is also one of those things i call exploits. it has been too many episodes like this. I didnt say it was hard getting the gil, i said the economy was broken and used atomos as an example as to why.
    So if I can mine for the same amount of time Player A was farming Atomos and make just as much money as they did by selling hq ore and crafting the nq ore into HQ ingots is this also "exploiting" ?

    The only thing a new server has going for it is you all start at the same level. If i level a Miner/Fisher/Botanist to 50 first and make a fortune am I "exploiting" ?
    (0)

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