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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    its interesting thinking but it still makes some mobs into, you should never fight that mobs, also to do this well they have to figure out difficulty of monster a lot better. I also think that killing monsters fast is not necessarily the best path, because sometimes longer battles are more entertaining, or fit a certain classes playstyle better. Ideally the SP reward should accurately reflect the difficulty/rarity of a monster. I add rarity, because maybe it wouldnt be so bad waiting for a respawn for some people if the monster actually gave better rewards.

    I agree that you should be able to claim multiple monsters, but first they need to increase the available pool of monsters. In all honestly some of this game looks like it was built with multiple claims in mind and they just slapped a one mob rule on top of it.

    Also since they are axing pts of more than 8, some of your ideas for high level monsters may no longer matter that much
    (1)
    Last edited by Physic; 04-13-2011 at 09:55 AM.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Also since they are axing pts of more than 8, some of your ideas for high level monsters may no longer matter that much
    I still think it does. Even in a party of 8, mobs that are 10 levels higher than you are still way too easy.

    Being able to fight mobs 15 or 20 levels higher than you (and be rewarded appropriately for the time spent) would be a good start for 8-man parties.
    (0)