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  1. #11
    Player
    SevenNajelith's Avatar
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    Mar 2011
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    Limsa Lominsa
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    12
    Character
    Seven Najelith
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I'm kinda torn on this. Although it seems logical, I don't think the problem will be in high price items. It will probably be in the low priced ones. I just don't see the common used items like electrum ore for example going for 300g, even after the economy stabilizes. So in effect the Gil you have will be worth less. Hopefully I'm wrong though, time will tell.
    (2)

  2. #12
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SevenNajelith View Post
    I'm kinda torn on this. Although it seems logical, I don't think the problem will be in high price items. It will probably be in the low priced ones. I just don't see the common used items like electrum ore for example going for 300g, even after the economy stabilizes. So in effect the Gil you have will be worth less. Hopefully I'm wrong though, time will tell.
    if electrum ore currently is 3000 gil each on the norm, and people change it to 300gil each in 2.0, nothing will have changed. Gil numbers just get smaller, that is all.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by SevenNajelith View Post
    I'm kinda torn on this. Although it seems logical, I don't think the problem will be in high price items. It will probably be in the low priced ones. I just don't see the common used items like electrum ore for example going for 300g, even after the economy stabilizes. So in effect the Gil you have will be worth less. Hopefully I'm wrong though, time will tell.
    if people don't drop prices in the same porportions, the items will sell slower as people will buy fewer of them, and therefore there won't be any overall gain in profit- you may profit more per item, but you definitely won't profit more per time. It will be in everyone's best interest to price items at the rate that is most efficient- and that will naturally occur over time. It happens in real life, it will happen in the game.
    (5)

  4. #14
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    So basically:

    Gath's 1 gil will be worth 1/10th your 1 gil.
    (1)

  5. #15
    Player Denmo's Avatar
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    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zantetsuken View Post
    So basically:

    Gath's 1 gil will be worth 2/10th your 1/10th gil.
    fixed10char
    (1)

  6. #16
    Player
    Ferth's Avatar
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    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Reika View Post
    if electrum ore currently is 3000 gil each on the norm, and people change it to 300gil each in 2.0, nothing will have changed. Gil numbers just get smaller, that is all.
    It really doesn't matter what electrum ore ends up as, though I can understand the concern that it won't be exactly 1/10th. But that concern is a bit short sighted because the 3000 gil price tag could change tomorrow too.

    Prices will level out in a reasonable manner, some things may be higher, some things may be lower (in a relative sense.)

    Fears to the contrary are really unfounded. It may not be an exact conversion for everything, but in a living economy things can change by the hour anyway. Those small items don't have prices set in stone, they have prices dictated by the current demand weighted by the current supply. That will always be true.
    (4)

  7. #17
    Player
    Promethevs's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Garoden Skye
    World
    Balmung
    Main Class
    Carpenter Lv 50
    all anyone predicting doom & gloom needs to understand is that the market works by supply and demand. this is how the current market works as well.

    simply put...

    prices are raised by:
    -high demand for an item/undersupply.
    -underpricing compared to the estimated value of the estimated time+frustration it takes to acquire an item by hand, causing someone to buy from someone else.

    prices are lowered by:
    -low demand for an item/oversupply.
    -overpricing compared to the estimated value of the estimated time+frustration it takes to acquire an item by hand, causing someone to farm themselves.

    consider that the second factor should be relatively consistent with a 1.0 evaluation unless they significantly change gather rates, which naturally brings the economy in line with a 1/10 redenomination. this is because this evaluation is strongly tied to gil gain rates, which are strongly tied to the redenomination. if your time is worth 1/10 less gil, it would much more often be a cheaper option if everyone magically keeps prices the same as they are now.

    this in turn will influence oversupply/undersupply. the market will essentially work the exact same way as it works now, with people judging the value in farming it themselves, thereby affecting supply and pricing. the "people will sell based on current prices" issue is a nonissue, really
    (1)

  8. #18
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Really tho, everyone should just do the right thing in 2.0 and knock off that last 0 at the end of all their sell prices. no reason to keep it the same, no reason to lower it any further than that, no reason to raise it any further than that, other than what virtual supply & semand will dictate. May be a few gil more, may be a few gil less, but to go to extremes such as not knocking off that last 0 will ensure your crap doesnt get sold.

    And that was just an example, but if the last average selling price of material A was 3000 gil prior to nov 1, theres no reason the average selling price shouldn't be 300 gil when ARR launches, as everyone will still have their materials when we get back, and the supply and demand wouldn't have changed (tho some of that supply may be on the temp NPC for a while)
    (0)
    Last edited by Reika; 10-03-2012 at 03:20 AM.

  9. #19
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    fixed10char
    Gath apparently won't be a meteor survivor, so no fixing needed

    I was actually being serious, Gath's 1 gil will literally be worth only 1/10th your 1 gil.

    Ironic, isn't it?
    (0)
    Last edited by Zantetsuken; 10-03-2012 at 03:22 AM.

  10. #20
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    I think we just all need to not worry to much. As far as people trying to keep thing at 1.0 pricing... consider the following:

    I swear its daily that I hear someone complaining that some <insert choice word> is undercutting them at the market ward. This is not a tactic that I think will change or go away in 2.0. Its competition. If people want their item to sell faster they will lower their pricing, or someone else will likely start the trend.

    Maybe its not as big of an issue on our server, but I don't know anyone that actually buys gil when its so easy to get. I also don't know of any instance where any one person or group has "cornered the market" of something, so I feel very at ease that it will work itself out naturally.
    (1)



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

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