lol
Think of it ass a money/time sink, so they take it out, then what? -imagine if casino owners were to do the same, they'd be flat out of business!
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
The chance of success is just too low to go for it and hope for the best if you don't have the gil to expend. I had to blow through 12+ attempts (50 mil) trying to double meld an Astrolabe before I realized I had to stop. 18%~ has just too much risk.
Sorry but it's called a Relic it should never be easy it should be something hard to get for hardcore players that why there so many good weps that casual can get. If it was called AF weps then i understand but there not i know that mmo are about being casual but sadly there a lot of hardcore players playing ffxiv from FFXI and they also have to make sure they happy.
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I would like them to change the meld into a crafting recipe. Weapon + 2 needed materia = untradeable finish for the quest.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
It is possible to mitigate the risk
Relic , imho as it stands now is no where near the same difficulty and dedication as it was in XI. The stats are not game breaking by any means either (Like the gjallarhorn was, etc) Legendary however...I hope will beSorry but it's called a Relic it should never be easy it should be something hard to get for hardcore players that why there so many good weps that casual can get. If it was called AF weps then i understand but there not i know that mmo are about being casual but sadly there a lot of hardcore players playing ffxiv from FFXI and they also have to make sure they happy.I don't really like what SE did with relic in this game...at all. It is not even that special looking.
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