LOL i was just thinking that.I gotta feeling...
Sorry, hate BEP, but I couldn't resist when the thread title made me think of that...
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
Well, they said there will be a content finder. And the essential feature of any content finder is that you're instantly teleported into said content. So, even if anima remains, it probably won't be nearly as valuable.
You know... I get that they're adding it and I won't campaign against it. But that just sucks. It does.
well i hated anima either way so lets hope so in my opinion. these past few weeks felt like a mmo. people ask for help and others jump to where he is at without crickets or i have no anima or lets gather up like it's a religious holiday rather then just a simple 2minute thing.
and lets not remove the fact that running around isn't content, dont' care how many of u think so. i already am a hair trigger away from rage quiting over them removing mob grinds for quests and dungeon grinds. i hate that in other mmo's witch is like every mmo now, but that is a different thread all together. time running around rather then killing stuff is just time waisted to me. it leaves lots of boringness to a game, it creates players not even doing parties together but being passer byers that just end up in same spot for like 5mins not talking and part there ways. even dungeons in games like this are a joke.
so lets get rid of anima sure. let us port places freely that are 2-4mins tops of our destinations, yes please. make those 2-4mins entertaining as well, heck yeah. lots of just running no thanks. ffxi had it kinda just right. duck a few mobs, possibility to die and stuff and usually u'r there. hate these other mmo's with mobs scattered every inch of map type stuff that all agro and u just run threw em to destinations or kill whatever u do. (and mobs in these games are all the same no matter what they look like, but again that is another thread too lol)
you play gw2? it's 90% running around event to event ..even with teleporting ..so much down times. if they find a spot in game where it actually feels like a grind like continuous events back to back and groups actually end up grinding like parties together they "fix" them or slow them down. that is how much new mmo's think walking is part of a game and it's not. fu. lol
as for the content finder thing, i like it and i hate it. i like the easyness of it, i hate when a active linkshell still only has like 9-10people willing to do a dungeon and the main group is full, or your forced into vent, or you need to be one of the main dudes that sit and talk to each other in vent to get any invites period. so content finder is cool for this, but then again gw2 i not heard a single person talk in any of my guilds for weeks and it's a new mmo. theres lots of bad things that happen cause of content finder being implemented. but all in all, i think i rather see this one that not.
tl,dr anima sucks, long live teleporting and short burst to our destinations. (and screw the direction mmo's are going)
Last edited by strallaalaa; 09-30-2012 at 09:59 PM.
I don't think they will completely abolish anima. I think they will just make it easier to recover anima, (although perhaps not as easy as it currently is with atomos- though I wouldn't put it past them).
didn't they already explain the answer to this... it was something about teleportation quests i think...
Maybe it will be a good thing but what cannot happen is people going everywhere in the world from the main town. That is extremely boring. WoW is currently like that.
Some people think traveling is boring? Teleporting everywhere is worse.
Why do you think they're finally trying to get people out of the town with mists of pandaria? World bosses and world pvp are back now because that's more fun than sitting in town teleporting.
Last edited by IloveYouPumpkin; 10-01-2012 at 04:04 AM.
Alot of ppl feel this way...until they have to wait 20-40 minutes for 1 person to take the airship or train to make it to a pt or event![]()
it just needs to be a good balance between running and teleporting. like long runs to big huge hnm's ok, short 1-2min runs for simple quests tops. and no more then 5mins runs for basically anything else. not many places we need to go even have mobs that make you worry. the cave tunnel to garuda has agro mobs in it, makes you feel like the tunnel in the dunes area to lizards in ffxi, though you really have 0 chance of dying lol. running is only fun with the excitement of possible death. ffxi had it just right. other mmo's and there scattered mobs every 1inch is just horrible.
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