So you're saying you don't want the game to have a progression based loot system where clearing a dungeon a certain number of times would eventually lead to you getting an item you want, thus eliminating a portion of the RNG's cruelty.
Makes sense.
So you're saying you don't want the game to have a progression based loot system where clearing a dungeon a certain number of times would eventually lead to you getting an item you want, thus eliminating a portion of the RNG's cruelty.
Makes sense.
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