A lot of the direct X changes will be subtle:
(for the first comparison pay attention to the cracks and corners of the bricked wall, they become no longer textures pasted on a flat square)
http://youtu.be/lSfN7OTUOTA
Huh, that's really interesting. It would be neat to see if and when ARR gets DirectX 11. Water and fire effects might/will look a lot different for when the game is later released. I remember how the fire looked when Khrimm (from the Gridania story) was lighting the tree on fire. That fire animation was N64 worthy.A lot of the direct X changes will be subtle:
(for the first comparison pay attention to the cracks and corners of the bricked wall, they become no longer textures pasted on a flat square)
http://youtu.be/lSfN7OTUOTA
I like the idea of being ambitious about the graphics engine! Then you can add cool stuff, like realistic wind physics. Like, if you're high up in the mountains, your hair and robes/cloth parts of armor will wift and waft in the wind's direction... or you're up high in the snowy mountains and there isn't much wind, giving this feeling of silence. Kinda like this:
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