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  1. #1
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by KiriA500 View Post
    DirectX 9.
    Are you serious, DB? Wow...the game does look great considering that, though. I thought it would've been DirectX 10.
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Naraku_Diabolos View Post
    Are you serious, DB? Wow...the game does look great considering that, though. I thought it would've been DirectX 10.
    A lot of the direct X changes will be subtle:
    (for the first comparison pay attention to the cracks and corners of the bricked wall, they become no longer textures pasted on a flat square)
    http://youtu.be/lSfN7OTUOTA
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  3. #3
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shougun View Post
    A lot of the direct X changes will be subtle:
    (for the first comparison pay attention to the cracks and corners of the bricked wall, they become no longer textures pasted on a flat square)
    http://youtu.be/lSfN7OTUOTA
    Huh, that's really interesting. It would be neat to see if and when ARR gets DirectX 11. Water and fire effects might/will look a lot different for when the game is later released. I remember how the fire looked when Khrimm (from the Gridania story) was lighting the tree on fire. That fire animation was N64 worthy.
    (0)

  4. #4
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    I like the idea of being ambitious about the graphics engine! Then you can add cool stuff, like realistic wind physics. Like, if you're high up in the mountains, your hair and robes/cloth parts of armor will wift and waft in the wind's direction... or you're up high in the snowy mountains and there isn't much wind, giving this feeling of silence. Kinda like this:



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