Page 60 of 74 FirstFirst ... 10 50 58 59 60 61 62 70 ... LastLast
Results 591 to 600 of 731
  1. #591
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by bobbygunz View Post
    they're not.
    Oh, so we're keeping the same shitty PS1 textures that we have right now. Great. So it's not a downgrade after all.
    (3)

  2. #592
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Yeah, most people aren't even running it at standard let alone with any bells & whistles.
    I had XIV running ok in beta and just after launch on my old system which was a dual core AMD and GTX 260sli..
    I'll give that it wasn't 60fps+ all the time and UL it was laggy but it was still playable.

    Any half decent Pc is going to match that spec really (2008 PC i think), i know people don't want to be spending cash every year, but if your going to game on a PC you do have to put a little money into it every now and then and keep it reasonably up to date. (an i3/5, budget mobo 4gb ram and gtx560 could play this game well)

    But if people are struggling with this now, with all the options and need to turn the game down that much? Its almost like they are asking to play a PS3 game on a PS2.

    I'm not saying they shouldn't get a helping hand and have a low res version made, but tech has moved on since the 1.0 launch, the hi end graphics should be getting better or at least as good, not just down grading the whole lot for the people with ancient PC's.

    Also one of the biggest benefits of DX11 is having a low res version of something and just using tessellation to improve it with textures, it actually helps with development time as well.
    (my working knowledge isn't amazing so my wording might not be 100% on that, but i remember an old thread on overclockers i may find to link.)

    Edit: gona add in that I'm holding off if its a downgrade till I see benchmarks or beta..
    I'm just joining in as i am concerned they are going to drop to much of what is an amazing looking game that tbh, is't that demanding any more.
    (1)
    Last edited by Esk; 09-27-2012 at 11:45 AM.

  3. #593
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Ruisu View Post
    Oh, so we're keeping the same shitty PS1 textures that we have right now. Great. So it's not a downgrade after all.
    Plus theyre adding extra bonus shitty PS1 textures for your amusement. You'll never run out of shitty textures again.
    (2)


  4. #594
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by bobbygunz View Post
    Plus theyre adding extra bonus shitty PS1 textures for your amusement. You'll never run out of shitty textures again.
    Except 2.0 is going to have actual LoD instead of the shitty current blur that they call depth of field. So you're wrong. Enjoy that anal fissure of yours while I enjoy things not looking like shit in the far distance.
    (1)

  5. #595
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Ruisu View Post
    Except 2.0 is going to have actual LoD instead of the shitty current blur that they call depth of field. So you're wrong. Enjoy that anal fissure of yours while I enjoy things not looking like shit in the far distance.
    Llighten up. Actually, cry it out. That's healthy.

    But the point obviously remains that they downgraded things. Nobody's complaining about improvements to depth of field. If it took 2 years for them to improve that flaw, then well done. But if it takes them 2 years to improve that while making everything worse then they're obviously overpaid.
    (3)


  6. #596
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by bobbygunz View Post
    Llighten up. Actually, cry it out. That's healthy.

    But the point obviously remains that they downgraded things. Nobody's complaining about improvements to depth of field. If it took 2 years for them to improve that flaw, then well done. But if it takes them 2 years to improve that while making everything worse then they're obviously overpaid.
    Aside from the actual characters' facial features, everything looks more or less the same, albeit washed out. There's not very much different at all, and they've already stated that the shaders/textures were still a WIP.

    Foliage even looks somewhat better, if not more or less the same as it looks now. ARR, is an upgrade compared to the current game, overall. A few downgrade for a vast amount of upgrades is exactly what everyone was expecting, considering they want this to run on the PS3.
    (2)

  7. #597
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Lolforums...
    (2)

  8. #598
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    i got your light right here.

    (2)

  9. #599
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I think that the graphics should be the least of everyone's concerns right now, Graphics are nothing without a solid game to back it up. Graphics can always be optimized down the road, but if the content isn't there to last us till next patch at launch , then there could be a problem.

    We don't want another 1.0, Awesome graphics horrible game at launch. ------> Lets not make the same mistake twice<----
    (0)

  10. #600
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bobbygunz View Post
    yes, a healthy amount of light for definition that doesnt desaturate and reduce all hint of texture quality/model structure.

    For the so-called "improved lighting system", the character models in ARR don't actually even seem to respond to light properly. The metals don't glint in ARR like they do in current version. It looks very dulled. If you look at any screenshot of a Dragoon or Paladin, the metals seem very dull and flat. Furthermore, no matter which direction they face, there's almost no definition of the character's shape in response to the light. It seems like they're very flat. These are just observations.

    There's problems in 1.0 too, such as in certain lighting conditions (i.e., night time), there is a loss of interesting lighting effects, but after 2 years you expect an improvement, not an obvious degradation of quality in certain areas.

    By the way, these are just observations.
    The assets used to create the trailer were actually older than what was shown during last week's Letter from the Producer Live. Also, depending on the area shown, the lighting, as well as hair, neck movement, and facial properties are still being adjusted.
    Just saying
    (2)

Page 60 of 74 FirstFirst ... 10 50 58 59 60 61 62 70 ... LastLast