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  1. #581
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Shougun View Post


    Hear have another DirectX cookie (see what I did there?) : http://youtu.be/iTNg0f9CPsI?hd=1
    I gotta admit that made me laugh
    (1)

  2. #582
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Hear have another DirectX cookie (see what I did there?) : http://youtu.be/iTNg0f9CPsI?hd=1[/QUOTE]

    How about taking a look at other game comparisons of D3D9 vs D3D10/11.

    http://www.youtube.com/watch?v=WSYkYJ3XxFE

    http://www.youtube.com/watch?v=uSpZ-wuMuss

    http://www.youtube.com/watch?v=TjWf3mbHiz4

    http://www.youtube.com/watch?v=mqiD3p8gfmw

    http://www.youtube.com/watch?v=NF9TyOVSw84

    http://www.youtube.com/watch?v=8IYb3NsZP7k

    You notice a pattern? Hard to tell the difference between D3D9, 10 and 11.

    Shougun has confused D3D11 with the Crytek 3 engine. I promise that D3D 11 is not the reason why Crisis 2 looks the way it does in those videos. It's the game's engine. And that game can be made to look nearly just as good using D3D 9 as it does in D3D 11.

    D3D 11 does not just magically make things prettier. And adding support for D3d 11 would most certainly cause more problems than benefits.
    (0)

  3. #583
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Laraul View Post
    D3D 11 does not just magically make things prettier. And adding support for D3d 11 would most certainly cause more problems than benefits.
    Never said it makes the game magically better. But they do have feature differences that allow you to do things easier then in the other versions.

    I find it funny that you linked that last video.. there are huge differences in that one.. : http://www.youtube.com/watch?v=8IYb3NsZP7k

    (the stairs is a stupid example though...), the crysis video I posted a few posts ago is a good example.
    (1)
    Last edited by Shougun; 09-27-2012 at 10:19 AM.

  4. #584
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Boy, 2.0 sure is a visual downgrade, guys!





    Look at those sweet N64 Textures, please don't give us better textures.
    (1)

  5. #585
    Quote Originally Posted by bobbygunz View Post
    I don't think it's fair to post pics of version 1.0 on obviously the worst settings and then compare them to 2.0. At least put the settings to standard..
    Yeah, most people aren't even running it at standard let alone with any bells & whistles.
    (1)

  6. #586
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Valmonte View Post
    A Successful Launch that holds its subscriber base longer than 3 months, from what im seeing people will start dropping off in about 2. We played this bare bones game first, content later card...it didnt work so well for tanaka.
    Can you be more specific?
    (0)

  7. #587
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Andrien View Post
    Can you be more specific?
    Gameplay & Content> Graphics. Graphics is just a bonus to me
    (1)

  8. #588
    Quote Originally Posted by Andrien View Post
    Can you be more specific?
    Seemed straight forward to me:

    1. Most new MMOs rarely retain a large portion of it's playerbase after the honeymoon period.
    2. Most MMOs die out at the let's be friends phase half a year later.
    3. A lot of newer MMOs get flatout killed by the vengeful girlfriend 1 year later.

    Basically, newly launched MMOs tend to die out very quick in this day and age usually because "it's not WoW!!!1", and many that stick around loses a good majority of it's playerbase within a year of launch. Relaunched MMOs also rarely survive or pull in enough interest that the company sells it off or closes it's doors on it shortly aftfer.

    GW2 for example is starting to bleed but it's still popular due to it being a new MMO, the real test is 3-4 months after release for a new/relaunched MMO.
    (2)

  9. #589
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Seemed straight forward to me:

    1. Most new MMOs rarely retain a large portion of it's playerbase after the honeymoon period.
    2. Most MMOs die out at the let's be friends phase half a year later.
    3. A lot of newer MMOs get flatout killed by the vengeful girlfriend 1 year later.

    Basically, newly launched MMOs tend to die out very quick in this day and age usually because "it's not WoW!!!1", and many that stick around loses a good majority of it's playerbase within a year of launch. Relaunched MMOs also rarely survive or pull in enough interest that the company sells it off or closes it's doors on it shortly aftfer.

    GW2 for example is starting to bleed but it's still popular due to it being a new MMO, the real test is 3-4 months after release for a new/relaunched MMO.
    I guess this is the case where it is a good thing SE is stubborn.
    (1)

  10. #590
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Ruisu View Post
    please don't give us better textures.
    they're not.
    (0)


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