I gotta admit that made me laugh
Hear have another DirectX cookie(see what I did there?) : http://youtu.be/iTNg0f9CPsI?hd=1[/QUOTE]
How about taking a look at other game comparisons of D3D9 vs D3D10/11.
http://www.youtube.com/watch?v=WSYkYJ3XxFE
http://www.youtube.com/watch?v=uSpZ-wuMuss
http://www.youtube.com/watch?v=TjWf3mbHiz4
http://www.youtube.com/watch?v=mqiD3p8gfmw
http://www.youtube.com/watch?v=NF9TyOVSw84
http://www.youtube.com/watch?v=8IYb3NsZP7k
You notice a pattern? Hard to tell the difference between D3D9, 10 and 11.
Shougun has confused D3D11 with the Crytek 3 engine. I promise that D3D 11 is not the reason why Crisis 2 looks the way it does in those videos. It's the game's engine. And that game can be made to look nearly just as good using D3D 9 as it does in D3D 11.
D3D 11 does not just magically make things prettier. And adding support for D3d 11 would most certainly cause more problems than benefits.
Never said it makes the game magically better. But they do have feature differences that allow you to do things easier then in the other versions.
I find it funny that you linked that last video.. there are huge differences in that one.. : http://www.youtube.com/watch?v=8IYb3NsZP7k
(the stairs is a stupid example though...), the crysis video I posted a few posts ago is a good example.
Last edited by Shougun; 09-27-2012 at 10:19 AM.
Boy, 2.0 sure is a visual downgrade, guys!
Look at those sweet N64 Textures, please don't give us better textures.
Seemed straight forward to me:
1. Most new MMOs rarely retain a large portion of it's playerbase after the honeymoon period.
2. Most MMOs die out at the let's be friends phase half a year later.
3. A lot of newer MMOs get flatout killed by the vengeful girlfriend 1 year later.
Basically, newly launched MMOs tend to die out very quick in this day and age usually because "it's not WoW!!!1", and many that stick around loses a good majority of it's playerbase within a year of launch. Relaunched MMOs also rarely survive or pull in enough interest that the company sells it off or closes it's doors on it shortly aftfer.
GW2 for example is starting to bleed but it's still popular due to it being a new MMO, the real test is 3-4 months after release for a new/relaunched MMO.
I guess this is the case where it is a good thing SE is stubborn.Seemed straight forward to me:
1. Most new MMOs rarely retain a large portion of it's playerbase after the honeymoon period.
2. Most MMOs die out at the let's be friends phase half a year later.
3. A lot of newer MMOs get flatout killed by the vengeful girlfriend 1 year later.
Basically, newly launched MMOs tend to die out very quick in this day and age usually because "it's not WoW!!!1", and many that stick around loses a good majority of it's playerbase within a year of launch. Relaunched MMOs also rarely survive or pull in enough interest that the company sells it off or closes it's doors on it shortly aftfer.
GW2 for example is starting to bleed but it's still popular due to it being a new MMO, the real test is 3-4 months after release for a new/relaunched MMO.
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