nonono. I WANT that in ffxiv. if anything, i want to be able to make it my personal chocobo music. everyone else can have whatever else they want.
Last edited by Reika; 09-27-2012 at 06:19 AM.
XI did zone music right, but most of the battle tracks were pretty bland.
FFXIV is pretty much Uematsu's sound from previous Final Fantasy games. It was literally the most Final Fantasy thing about this game at launch. And people hated it.
Oh well it's not epic and orchestrated and totally symphonic then it's not FF, because FF has always had that. Right?
The only games in the series I can think of that don't have a progressive sound/influence would be....the spin offs. Every other game is influenced by rock in one form or another. Seriously. Even XI and XII.
I like how the music changes when you engage a monster solo or in a group. Its a great idea to implement in ff14
I love the music in both XI and XIV. However, the area music in XI is better and more varied(not to say XIV is bad, it's just the better of the two great soundtracks) and the battle music in XIV is better (feels like an actual final fantasy battle).
I would love the musical elements from XI to be added to XIV because it would make the game's soundtrack even more amazing than it already is. However, don't completely dismiss XIV's soundtrack.
Uematsu barely did anything for the XI ost.
I loved the XI ost, would love to see music similar to it in XIV as well
I think the actual version has worse music than FFXI. But I'm sure that with ARR we'll receive many surprises about it...![]()
I agree completely.
I'd even take it a step further and say that subtle changes in the music depending on the area you're in would be really cool. (Akin to the bazaar in skyloft, notice how the music changes depending on the NPC he gets near, but still keeps the same beat.)
Last edited by Ingolf; 09-27-2012 at 08:29 AM.
Soken has something similar planned. Having a 7-9 minute long song with different parts, and having those parts play depending on where you are (i.e. Town has a softer melody in the song, stronghold has a more serious tone, etc.)I agree completely.
I'd even take it a step further and say that subtle changes in the music depending on the area you're in would be really cool. (Akin to the bazaar in skyloft, notice how the music changes depending on the NPC he gets near, but still keeps the same beat.)
FFXIV is more true to Final Fantasy musically than FFXI was. In FFIV and V the battle themes had clear bass guitar, even though they used more classical instruments. There has been a synthesizer present in most of the battle themes to date, including in FFIX, which was more classical overall. This is simply how Uematsu writes, and he did the original score for XIV.I loved the way music was "presented" in FFXI.
I am sure MOST (and I am sad for the ones who not) enjoyed the music in FFXI.
For example, if you engaged a mob solo you had a certain type of battle music, but if you engaged a mob in the same zone but within a paty you had a different song. That was amazing. The pace and volume of the songs were right, unlike here in 14, where I CANT STAND the "AC/DC-esq" electrical guitar blashpehy of a music we get on fights. Not to mention that the music seems to be too far "away"
As it has been mentioned here multiple times, the music on the zones seem to be "out of place" Who likes the current music in zones?
Who misses the "medival" theme of Ronfaure? or the "nostalgic theme" of Sanctuary of Zitah?
Or the "upbeat lets go sell" theme of Bastok? Not to mention the AMAZING battle themes in CoP and WoTG.
I hope ARR recaptures that. Because for me the music plays A VERY important role in a game.
Also... I am confused. Who is finally doing the music in ARR? What people are involved? Uematsu, soken... who?
It's my understanding that Naoshi Mizuta is currently on the music team, and he did the majority of XI.
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