Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 65
  1. #11
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Renshi View Post
    I have it on my pants.

    What.
    (2)
    Last edited by Gospel; 09-26-2012 at 04:04 AM.

  2. #12
    Player

    Join Date
    Dec 2011
    Posts
    236
    Quote Originally Posted by Renshi View Post
    I have it on my pants.

    What.

    Don't do it. Circumcision is irreversable.
    (0)

  3. #13
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    The reason this isn't fixed yet: replacement refs.
    (0)

  4. #14
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd also ask where's the gameplay in any of this?

    Gear breaks slowly (thank god!) but it's effects are barely visible in you normal month.

    Fixing it doesn't require doing anything special so why is it there?!

    If death penalty is the only reason then they should have come up with more threatening and real thing to avoid. Gear half damaged or not is barely noticeable.
    (0)

  5. #15
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Seif View Post
    I'd also ask where's the gameplay in any of this?

    Gear breaks slowly (thank god!) but it's effects are barely visible in you normal month.

    Fixing it doesn't require doing anything special so why is it there?!

    If death penalty is the only reason then they should have come up with more threatening and real thing to avoid. Gear half damaged or not is barely noticeable.
    This has a lot to do with balance. SE is trying to cater across demographics. This means that casual players will generally be deterred from taking part in risky content if the consequences for failure/death are high. A casual player already has less time than a more hardcore and going back to recapture EXP or gil or anything for that matter is fairly archaic. If casual players are "closed off" from most content (which a penalty would cause) then you lose that chunk of people.

    I'm not saying that this right or wrong but I understand both sides of the argument.

    Also: replacement refs.
    (0)

  6. #16
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I hate how long it takes me to repair my gear..since my bf and I both have everything to 50 we just repair each others gear to save time lol. I also HATE how the fing timers reset when changing to a craft job...I REALLY hope they fix it so when we change to a craft job our 15 min does not reset. -_-
    (4)

  7. #17
    Player
    Kahne's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Kahne Talvace
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yves View Post
    The reason this isn't fixed yet: replacement refs.
    Just lol and love your sig
    (0)

  8. #18
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Babydoll View Post
    II REALLY hope they fix it so when we change to a craft job our 15 min does not reset. -_-
    That would be too exploitable. Imagine farming keys in natalan as an example with a full group who has all 7 (soon to be 8) jobs leveled. As it is now you have 8 15 minute abilities every 15 minutes in that party, but if each party member changes jobs immediately after they use thier 15 minute ability, they could use another which would actually give your party a total of 56 15 minute abilities every 15 minutes. Hello exploit, how are you today?
    (0)
    Last edited by Molly_Millions; 09-27-2012 at 05:02 AM.

  9. #19
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think she was more getting at having the timer continuing to count down from where it was when they swapped instead of completely resetting.

    Hell, I remember a com rep posting something before that they were looking at spells with long cooldowns such as Raise not reset their cooldown timer when switching classes/job. Never saw that come into fruition though.
    (0)

  10. #20
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    I think she was more getting at having the timer continuing to count down from where it was when they swapped instead of completely resetting.

    Hell, I remember a com rep posting something before that they were looking at spells with long cooldowns such as Raise not reset their cooldown timer when switching classes/job. Never saw that come into fruition though.
    I was talking about the same thing. It's the way it is to keep people from exploiting the timers.

    You couldn't use the same 15 minute ability in less than 15 minutes, but what would keep you from switching jobs and using one on the next job giving you more than one every 15 minutes? That's why they reset when you switch jobs, it's an exploit counter-measure.
    (0)
    Last edited by Molly_Millions; 09-27-2012 at 05:39 AM.

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast