Results 1 to 10 of 65

Dev. Posts

Hybrid View

  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think she was more getting at having the timer continuing to count down from where it was when they swapped instead of completely resetting.

    Hell, I remember a com rep posting something before that they were looking at spells with long cooldowns such as Raise not reset their cooldown timer when switching classes/job. Never saw that come into fruition though.
    (0)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    I think she was more getting at having the timer continuing to count down from where it was when they swapped instead of completely resetting.

    Hell, I remember a com rep posting something before that they were looking at spells with long cooldowns such as Raise not reset their cooldown timer when switching classes/job. Never saw that come into fruition though.
    I was talking about the same thing. It's the way it is to keep people from exploiting the timers.

    You couldn't use the same 15 minute ability in less than 15 minutes, but what would keep you from switching jobs and using one on the next job giving you more than one every 15 minutes? That's why they reset when you switch jobs, it's an exploit counter-measure.
    (0)
    Last edited by Molly_Millions; 09-27-2012 at 05:39 AM.