Thanks Camate. If there are classes/job that are added later on that used to have consumables, such as how Ninja used tools and whatnot in FFXI, will there be adjustments like that as well?Hello everyone!
We're planning to adjust the overall battle balance with the understanding that ammunition will be eliminated from the game, so it's not like when we eliminate ammo, we won't make any changes and leave archers and bards damage as it is. Likewise, for carpenters, we will be making adjustments so you will be able to level-up even without crafting arrows.
How can there Be "adjustments" to a class that isnt in game yet, and no one has a clue what it will do or how it will perform... you cant adjust something that doesnt exist...
Hypothetically speaking, it's concerning what they might impliment later on. Since NIN uses consumables, I asked if that's going to be the case in ARR. It's like ARC using ammo.
It is a safe assumption that SE will not be making any more classes that are required to use consumables to perform basic functions. They wouldn't get rid of it for existing classes, then make new classes that do the same thing they just abolished.
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