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  1. #231
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    Apr 2012
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    The Eorzean library
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    1,118
    Quote Originally Posted by Jeronlmo View Post
    Wow your just... an idiot, I did not say Tiamat is hard, I said it was sad I could Fudo for 3k dmg, thats insane, and proved the game was dead.
    Because making old mobs obsolete = a dead game, right?

    Lol.
    (0)

  2. #232
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Oh my, now hardly anything in XI was worth boasting about...man I did like to boast about my solo/duo limbus runs those were fun and hectic.

    Then again I'm totally blind to the game after the cap raise from 75 my character got hacked and I decided to call it quits there and focus on the upcoming release of XIV back then.

    But seriously guys...FFXIV...
    (0)

  3. #233
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Unless your game is designed like Demon Souls / Dark Souls old content will always become like that Jeronlmo - hard content becomes really easy.

    Seeing as how SE is doing stats in FFXIV, that will definitely happen here in this game as well.
    (0)

  4. #234
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ingolf View Post
    Because making old mobs obsolete = a dead game, right?

    Lol.
    In FF11, yes, making 10yrs of content worthless, is a dead game, which is why everyone left FF11, through 10yrs FF11 only lost something like 3-5% of its total subs before level cap increase.

    Why the hell did i refresh the page, actually going to sleep now.
    (1)

  5. #235
    Player

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    Apr 2012
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    Quote Originally Posted by Jeronlmo View Post
    In FF11, yes, making 10yrs of content worthless, is a dead game, which is why everyone left FF11, through 10yrs FF11 only lost something like 3-5% of its total subs before level cap increase.

    Why the hell did i refresh the page, actually going to sleep now.
    So you're one of those people who wanted the cap to stay at 75. Gotcha.

    I had a feeling you were one of those.
    (1)

  6. #236
    Player
    Bashy's Avatar
    Join Date
    Apr 2012
    Posts
    5
    Character
    Bashy Washy
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Ingolf View Post
    So you're one of those people who wanted the cap to stay at 75. Gotcha.

    I had a feeling you were one of those.
    i take it you are one of those people that start playing after they raise the cap then. Gotcha.

    i had a feeling you were one of those .
    (1)

  7. #237
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bashy View Post
    i take it you are one of those people that start playing after they raise the cap then. Gotcha.

    i had a feeling you were one of those .
    So you are one of those people that make comments on threads.

    I had a feeling you were one of those.


    . . . Sorry I had to join in somewhere..

    Back on topic - Would you use a deadly boss mod or not?

    Background:
    (Deadly boss is a mod in WoW that tells you when as boss does an action and what to do for certain actions in order to fight a boss effectively - taking out the element of memorization and some of the on the toe decisions, it however doesn't make any actions for you)
    (0)
    Last edited by Shougun; 09-26-2012 at 03:45 PM.

  8. #238
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    DBM for World of Fantasy that got LK-like bossfights? Hell yeah!
    (0)

  9. #239
    Player
    Bashy's Avatar
    Join Date
    Apr 2012
    Posts
    5
    Character
    Bashy Washy
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Shougun View Post
    So you are one of those people that make comments on threads.

    I had a feeling you were one of those.


    . . . Sorry I had to join in somewhere..

    Back on topic - Would you use a deadly boss mod or not?
    lol yeah i can feel ya.

    and no i wont use DBM, and i don't think that we gonna have an "Add-on" feature like wow or any other game~ it's gonna be a gimp version of it. i think it would be only to pimp your UI and that's about it~
    (0)

  10. #240
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bashy View Post
    lol yeah i can feel ya.

    and no i wont use DBM, and i don't think that we gonna have an "Add-on" feature like wow or any other game~ it's gonna be a gimp version of it. i think it would be only to pimp your UI and that's about it~

    I wouldnt be too sure of it being super gimp, Yoshida did talking about making API to make addons like in WoW. (Could be just a general example and not in exact form, obviously just speculation).

    I would use something that puts in a box "Boss is casting "x" ", or a notification when a buff wears off (you can "program" these into echo macro's but its ugly and annoying to watch chat).

    Someone said DBM actually pointed to were you need to stand, thats a bit much - thats something not even a player could do in the middle of combat. But... hard to stop such a feature full addon without creating a restrictive API - or moderating addons (which will probably cost too much to be feasible).

    While I may use it if its available - like others who have voiced their concerns, I really hope SE doesnt base content off of addons.
    (0)

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