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  1. #1
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    I do NOT like this idea.

    I can't see any logical reason why this would be necessary, and I can see how this will be exploited. Crafting is hard work, it should remain that way.
    (0)

  2. #2
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We have seen a variety of suggestions for automated crafting such as a system that you can place materials into, logout, and come back to have 50 items created for you. ...
    Talk about lazy motha-$@#!*s!

    That would be something RMT Gill-sellers and Bot-farmers would love.
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  3. #3
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PSxpert2011 View Post
    Quote Originally Posted by Okipuit View Post
    Good evening!

    We have seen a variety of suggestions for automated crafting such as a system that you can place materials into, logout, and come back to have 50 items created for you. ...
    Talk about lazy motha-$@#!*s!

    That would be something RMT Gill-sellers and Bot-farmers would love.
    Rest assured. The second half of that paragraph reads...

    Quote Originally Posted by Okipuit View Post
    However, looking at the in-game economy, there is a necessity to place limitations on how many items can be created in a certain amount of time. Taking this into consideration, we do not plan on implementing a system like that.

    Any automation could be used by RMT so SE needs to tread carefully.
    However, from legitimate players, there is a valid desire to make certain crafting actions less of a chore.

    Quote Originally Posted by Okipuit View Post
    What we are considering for A Realm Reborn is an "easy crafting" system that will allow you to automatically create a predetermined amount of items. We will let you know more as we progress!
    When your level is much higher than the recipe you get no experience from it. And when you are Level 50 in multiple crafts, everything except trying to HQ something is of not much interest.

    Perhaps at that point it would be nice to have an "easy crafting" option where you can batch craft more items than we can with the current system.

    I don't want SE to make things too easy, and especially not things that will benefit RMT most. But if they implement a well-thought out easy crafting system then maybe I can finally clear out stacks of flax, fleece, and iron ore that I've been meaning to get to "one of these days" when not busy with LS events.
    (1)

  4. #4
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by TrystWildkey View Post
    Crafting is hard work, it should remain that way.
    There is nothing hard about crafting. It is incredibly tedious. If you're levelling up, sure, I can see why you need to manually craft. However, if I'm mass producing ice shards or something, I should be able to automatically do it without the minigame.
    (0)