I do NOT like this idea.
I can't see any logical reason why this would be necessary, and I can see how this will be exploited. Crafting is hard work, it should remain that way.
I do NOT like this idea.
I can't see any logical reason why this would be necessary, and I can see how this will be exploited. Crafting is hard work, it should remain that way.
Talk about lazy motha-$@#!*s!
That would be something RMT Gill-sellers and Bot-farmers would love.
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
Rest assured. The second half of that paragraph reads...Talk about lazy motha-$@#!*s!
That would be something RMT Gill-sellers and Bot-farmers would love.
Any automation could be used by RMT so SE needs to tread carefully.
However, from legitimate players, there is a valid desire to make certain crafting actions less of a chore.
When your level is much higher than the recipe you get no experience from it. And when you are Level 50 in multiple crafts, everything except trying to HQ something is of not much interest.
Perhaps at that point it would be nice to have an "easy crafting" option where you can batch craft more items than we can with the current system.
I don't want SE to make things too easy, and especially not things that will benefit RMT most. But if they implement a well-thought out easy crafting system then maybe I can finally clear out stacks of flax, fleece, and iron ore that I've been meaning to get to "one of these days" when not busy with LS events.
There is nothing hard about crafting. It is incredibly tedious. If you're levelling up, sure, I can see why you need to manually craft. However, if I'm mass producing ice shards or something, I should be able to automatically do it without the minigame.
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