Anything that offers too much competition, is something the RMT will make an effort to monopolize. If we're going to have HNMs, make them instanced. That way, competition becomes less problematic.
Anything that offers too much competition, is something the RMT will make an effort to monopolize. If we're going to have HNMs, make them instanced. That way, competition becomes less problematic.
Being good means defeating the content that everyone has access to, when others are not capable of doing so.
Nothing to do with having the best bot, being the team that claimed that day, or being the lucky guy that got the item with the 1% droprate.
I'll think of you when I get bored of my current signature, however.
All caps or underlinging doesn't give more solidity to your theories. Quite the contrary.Less accessible?? LESS ACCESSIBLE??
http://www.youtube.com/watch?v=JNknL...el_video_title
http://www.youtube.com/watch?v=B_8CH...el_video_title
THEY ARE ALWAYS UP, WALKING AROUND AND YOU CAN KILL THEM WITH 2 PEOPLE. HOW IS THAT NOT MORE THAN ACCESSIBLE??
Now the content is accessible (as it should be). Crank the timer up to 24 hours and it becomes much less accessible.
And since the game doesn't have that much content, it's obvious that they should focus in putting in content that's accessible to everyone, not just to a selected l337 few (read: the few that can affort wasting time camping stuff for hours on end).
So your only point for playing is "gear"? That sounds like a rather shallow motivation to me.If gear isn't rare what is the point in even playing???? So everyone can be the same and have everything??
The point in playing should be having fun, and waiting for something to pop isn't exactly my idea of fun.
Last edited by Abriael; 04-13-2011 at 03:08 AM.
[QUOTE=Eekiki;83870]I don't completely disagree with you, but I'd like to point out that just because you claim something to be a fact, that alone does not make it a fact. Klaus was not insulting you by calling your alleged facts into question.
Whatever your reasons, your responses are poorly worded. I'm not besmirching your opinion, but please stop responding unless you can slow down and proofread your posts at least a little bit. You're not going to get anywhere with anyone until you do, because it's too difficult to understand what you're trying to say.
QUOTE]
attention deciat disorder is not strictly concentration only, its a complete weird wiring of the brain, and effects people in many ways. One of it is concentration (the most over dianoges (sp) version) Alot of it is poor memory, improper hand eye coordination (which is what I have), poor balance (again is what I have) and a hard time expressing thought.
grammar can also be an issue as well as spelling.
on ps3 and don;t have tools to help.
Heat of the endgame? How about making the fights challenging. Really challenging. So that it's fun and you'll get your item when you down the NM. I don't have time to sit on my computer for 8+ hours a day camping an NM for one item. Sorry, but I do have a social life apart from FF14. Couple with 40 hours of work a week, I don't have excessive free time to play video games. But I WOULD like to enjoy endgame content TOO.
It's not a debate over instanced vs 24hr... I simply want 24hr NMs and that does not take away from having instanced NMs.. I agree with both.
But no more 15min NMs with high drop rates. If you put roaming NMs make them 24hrs, and if you make instances give it some limit per week or limit in general, all with low drop rates.
If they are hard enough not everyone will be able to kill them , like i said i rather die, try again , try diferent combinations and party set ups, skills strategies, than stare at my screen for 3h doing nothing. Is boring .What I'm saying is that 24hr NMs add an extra layer of difficulty because eventually the "hard" mob wont be hard...the strat wont be difficulty and anyone with half a brain can kill it.
So......if you don't restrict it by a time limit or once a day spawn...everyone will have it like Silver Tricorne in 1month. Also needs to be a low drop rate.
When they get easy (wich it does not happen over night, i remember the HNMS in ffxi to be hardly camped because their difficulty back in the days), developers have more new and challenging fights ready to be released.Is how i think a MMO should be , constantly evolving.Not making a 24h mob drop an item now that is gonna be the best till the end of times.Thats just boring.
Why cant there ever be a normal discussion without all the name calling and rudeness in these forums....
Dude every MMO revolves around gear. It's a shallow argument to act like it isn't.
And since there is less content it would be better to MAKE THE GEAR ACTUALLY HARD TO GET SO PEOPLE DON'T CRY FOR MORE CONTENT ON FORUMS 3 MONTHS LATER.
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