As a casual player (one good play session a week max, maybe a couple very short sessions) I am concerned that SE will confuse ACCESSIBLE content with EASY content. There is a very large difference. I should be able to start participating in a variety of interesting things to do, without wasting a lot of time to begin playing. However, once I am engaged in particular content, that content should NOT BE EASY TO COMPLETE. It should always be possible (and sometimes VERY LIKELY) for me to fail and have to try again later.
And as a casual player - I am ok with variety of content that requires varying time commitments. I just need to have a rough idea of what I am getting in to. An example could be a Gladiator's arena with different battle styles - Style 1 is single fights and pair ups and you can expect them to last 10-15 minutes to complete. After that you/your group gets dumped out and you sign back up. This lets a casual or hardcore player play as much as they want. Style 2 is a hold off the waves of ever increasing difficulty mobs type battle until your group gets slaughtered. Clearly this will have a different time commitment. SE - That is OK!
Now while I don't want to sit around waiting for a mob to pop, only to miss it. The game does need more content that takes a party 6 hours to tackle and is challenging, as well as more meaningfully designed content in the 1 hour time frame that is also challenging.










