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Thread: Coincounter

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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Thunderz View Post
    Get more hp!

    Go with Warrior!

    Around above 4500hp and you shouldn't get one shot by 100T

    5k Hp if you can

    at that point fight is easy
    This is how I've seen a tank regularly do this, stack ~4700 HP on WAR and just take the swing to the face. No idea if it's the most efficient strategy but seems to work nonetheless.
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  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitfox View Post
    This is how I've seen a tank regularly do this, stack ~4700 HP on WAR and just take the swing to the face. No idea if it's the most efficient strategy but seems to work nonetheless.
    That doesn't seem like the WAR would be very effective DMG-wise with that much HP. Where did they stack all that HP, anyway? My personal preference is always to go with DMG output, because it makes the fight shorter, and shorter fights = less chance of death for the rest of the party.
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  3. #3
    Player
    Thunderz's Avatar
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    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    That doesn't seem like the WAR would be very effective DMG-wise with that much HP. Where did they stack all that HP, anyway? My personal preference is always to go with DMG output, because it makes the fight shorter, and shorter fights = less chance of death for the rest of the party.

    Tank just need to survive and hold hate

    Being one shot is not fun... I've seen it happen several times >.>;

    Also the Tanks output is irrelevant in this fight he just needs to survive the 100T moves

    Dodging is very risky towards the end of the fight since it triggers the slugs (sound) which silences and amnesia's the mages...which is very well you know.

    Its really a full proof plan....just pray the bastard doesn't Spam Animal Instinct
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  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Molly_Millions View Post
    That doesn't seem like the WAR would be very effective DMG-wise with that much HP. Where did they stack all that HP, anyway? My personal preference is always to go with DMG output, because it makes the fight shorter, and shorter fights = less chance of death for the rest of the party.
    Can get the HP from gear+food (apkallu omelette I believe). Having enough HP allows the tank to keep fighting through swing instead of running away = more dmg and more hate = safer for the party as long as you can't be one shot. The only thing that wipes the party with this strategy is trigger happy BLMs that don't stop after AI, or a very bad WHM. Could say it's the "simple way" of fighting Coincounter, tank&spank.

    Of course, you can stack DD equipment, run away from Swing, sleep/kill slugs, move around, whatever. But there's a lot more moving parts in the equation. Simple = Less chance to screw up = safer for everyone = reliable.

    Not to mention that I haven't seen a tank parse very high numbers compared to the rest of the party anyway, so in my opinion, keeping everyone safe is more important than trying inch a couple of DPS more. But that's just me, I'm sure there are amazing WARs/PLDs out there.
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