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Thread: Coincounter

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  1. #1
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    That doesn't seem like the WAR would be very effective DMG-wise with that much HP. Where did they stack all that HP, anyway? My personal preference is always to go with DMG output, because it makes the fight shorter, and shorter fights = less chance of death for the rest of the party.

    Tank just need to survive and hold hate

    Being one shot is not fun... I've seen it happen several times >.>;

    Also the Tanks output is irrelevant in this fight he just needs to survive the 100T moves

    Dodging is very risky towards the end of the fight since it triggers the slugs (sound) which silences and amnesia's the mages...which is very well you know.

    Its really a full proof plan....just pray the bastard doesn't Spam Animal Instinct
    (0)

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Molly_Millions View Post
    That doesn't seem like the WAR would be very effective DMG-wise with that much HP. Where did they stack all that HP, anyway? My personal preference is always to go with DMG output, because it makes the fight shorter, and shorter fights = less chance of death for the rest of the party.
    Can get the HP from gear+food (apkallu omelette I believe). Having enough HP allows the tank to keep fighting through swing instead of running away = more dmg and more hate = safer for the party as long as you can't be one shot. The only thing that wipes the party with this strategy is trigger happy BLMs that don't stop after AI, or a very bad WHM. Could say it's the "simple way" of fighting Coincounter, tank&spank.

    Of course, you can stack DD equipment, run away from Swing, sleep/kill slugs, move around, whatever. But there's a lot more moving parts in the equation. Simple = Less chance to screw up = safer for everyone = reliable.

    Not to mention that I haven't seen a tank parse very high numbers compared to the rest of the party anyway, so in my opinion, keeping everyone safe is more important than trying inch a couple of DPS more. But that's just me, I'm sure there are amazing WARs/PLDs out there.
    (0)

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Personally, I maintain enmity purely off of Fast/Flat and Flash. I save provoke exclusively for Animal Instinct. If you're good, you'll get back flashing red, and if you're really good, you can Stun Eye of the Beholder with Shield Bash which will likely be his next move after Animal Instinct.

    A word of caution though: While he favors Eye of the Beholder after Animal Instinct, it is entirely possible for him to use 100 Tonz Swing instead, at which point you either need to have stunned him with Shield Bash, eat the attack with Aegis Boon or Sentinel, or run like hell.
    (3)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alerith View Post
    Personally, I maintain enmity purely off of Fast/Flat and Flash. I save provoke exclusively for Animal Instinct. If you're good, you'll get back flashing red, and if you're really good, you can Stun Eye of the Beholder with Shield Bash which will likely be his next move after Animal Instinct.
    Yeah I forgot about this. Don't use your Provoke past the first one. You don't need it. Save that for Animal Instinct. Personally I like to pause to confirm EotB on every AI, but if you have Aegis ready you can just block him if he 100 tonzes. I usually run CC on Warrior (but with like 3900 hp in dd/enm gear) so I am in the habit of dodging everything anyway.

    Also Warrior gets a single get out of jail free card with Vengeance. FF/Foresight aren't 100% (don't risk a party wipe and speedrun loss on chance moves). Sentinel will usually mitigate enough also but there's no reason to risk that either.

    Also there's no reason to stun Eye of the Beholder ever. The ranged classes shouldn't ever get hit by it.
    (0)
    Last edited by Brannigan; 09-21-2012 at 08:18 PM.

  5. #5
    Player
    Musaid's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Musaid Dysirha
    World
    Odin
    Main Class
    Pugilist Lv 79
    As warrior, I just constantly run between his legs starting around 70%. If he turns around he'll do either swipe or glower; at which point you're already going back through him. If he doesn't turn he'll do AI or swing. I leave enough room both sides to just run straight back to avoid the swing. Using this method I can also avoid glower, taking minimum damage and allowing the whm to deal damage for the majority of the fight instead.
    (2)

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Musaid View Post
    As warrior, I just constantly run between his legs starting around 70%. If he turns around he'll do either swipe or glower; at which point you're already going back through him. If he doesn't turn he'll do AI or swing. I leave enough room both sides to just run straight back to avoid the swing. Using this method I can also avoid glower, taking minimum damage and allowing the whm to deal damage for the majority of the fight instead.
    I've seen a video of someone tanking him like this. It looked pretty fun. It seems to create a lot of downtime for Coincounter because he won't do anything while he turns to face you.
    (0)
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  7. #7
    Player
    Musaid's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Musaid Dysirha
    World
    Odin
    Main Class
    Pugilist Lv 79
    Just to add, I don't use provoke or flash past the first time; I save both for AI. I can generate enough enmity through damage in just hp gear (full HDL etc.) with blms going all out. This is for under 17m runs, but again as warrior.
    (1)

  8. #8
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I dunno how that's possible. I keep my rotation very tight on coincounter and if I miss a skull sunder or slow down anywhere, then I will lose hate to the BLMs. I run full enmity set for this mob because of it and if I remove even a stonewall earring, I don't generate enough enmity lol. Might be my BLM are a bit more crazy than yours or something.
    (0)
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  9. #9
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by GreyJorildyn View Post
    I dunno how that's possible. I keep my rotation very tight on coincounter and if I miss a skull sunder or slow down anywhere, then I will lose hate to the BLMs. I run full enmity set for this mob because of it and if I remove even a stonewall earring, I don't generate enough enmity lol. Might be my BLM are a bit more crazy than yours or something.
    Musaid's never really lost hate on CC except on the occasional AI because a BLM didn't stop nuking. Our CC fights are usually about 1:30 with 4 of 5 BLMs doing 11-13k dmg each the last BLM is only doing less because of job change. Our BLMs are all fairly equal in gear, if one of your BLMs vastly outgears the others that could be an issue as well.
    (0)

  10. #10
    Player
    Musaid's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Musaid Dysirha
    World
    Odin
    Main Class
    Pugilist Lv 79
    Coincounter needs to go down in under 2mins, so blms can't really hold back. They need to keep walk mode on and cancel spells when AI is used. I have 165 enmity in the hp set from just Bravura and HDL though, that might play a part.
    (1)

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