I am assuming this is exactly how it will work, since this is what happens with mobs. Can't imagine they will get rid of that for pvp
I am assuming this is exactly how it will work, since this is what happens with mobs. Can't imagine they will get rid of that for pvp
Hm well but you can also sleep a monster for about 2-3 mins leaving it in sleep.
but well you are right the main points are almost the same. although DAOC is more strict when it comes to pvp. there you can sleep players only once and after that you have 100% resistance (only for pvp, for pvm it works almost the same like here). which i think is solved quiet good. nobody wants to stand 2-5 mins in sleep. otherwise casters will have a great advantage.
im looking forward to, how the pvp system is balanced in that way.
Last edited by Tonkra; 09-21-2012 at 11:05 PM.
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