I'm all for 2hrs.It doesn't have to be 2hrs, though, but I liked the 'I better only use it when I have no other way of surviving because it takes that long to cool down' feeling. But even then I usually died as BLM. lol




I'm all for 2hrs.It doesn't have to be 2hrs, though, but I liked the 'I better only use it when I have no other way of surviving because it takes that long to cool down' feeling. But even then I usually died as BLM. lol
No one said they would be the same per class nor is there any reason they would be inherently unbalanced. Adding them doesn't in itself create any serious cons unless you mean some jobs having situationally desired skills which is a consequence of class uniqueness in general.thays not every job, but you really need to look @ the pros and cons of every jobs 2hr.
oh and drk was pointless you either missed or not a big return
there too many parameters when it came to 2hrs. I played every job in ffxi and varring levels and did a good portion of end game stuff . I rarely if ever saw ppl rely on 2hrs. Only rdm for stun, pld for invis, and whm to prevent death as well as dnc. But even still most of them were not very powerfull or too powerfull.
The ones that were too good were also the most wanted. And everything else took a back seat. This is one thing I never wanted to see again and that is "jobs of the week/year" I don't want to be forced to play a certain way or with certain jobs, for reason of being "needed". I could barely do anything wuth my mnk or dncer cuz ppl said those were good enough for stuff I wanted to do. Same for getting told how to play rdm. :/
In FFXI many skills where never rebalanced after launch. The devs here have a better opportunity. No matter how useless you think a 2Hr was, at some point EVERY one of them has kept me from dying.
The bottom line is 2hrs (whatever recast they end up being), add class uniqueness and flavor to the game. Go for it Devs.
Last edited by derekx; 04-13-2011 at 12:12 AM.
What are you talking about? You couldn't be more wrong, also, invincible gave you an INSANE amount of enmity when activiated, why wouldn't you have hate from it? Every 2 hour besides blu's and pups were "oh shit" buttons and saved you/your party easily. Even thfs, drks and nins 2 hour could save your life in a solo situation. I would be less careful when my 2 hour was up on NIN, knowing I could just suicide and save myself an exp loss.would be useless addition imo and Ak said nothing correctly or forgot major cons of 1/2 of what they said.
rdm 2hr is only good if you have mana.
blu 2hr is only good with certain spell set ups.
ninja 2hr was useless (as death in a fight was pointless)
dnc was useless unless you were healing.
blm was useless as casting was slow and even if you spammed you still would gey aggro (dead blm is a useless blm)
pld is useless if you don;t have hate or near dead to begin with.
whm got aggro no matter what
sam got aggro no matter what
cor is to random
brd was pointless
smn was too over powered and was a complete lie based on description.
war was useless as unless you had epic acc you miss every swing just about.
mnk same thing w/o acc you miss alot
thf rarely get aggro in a fight and even still theuir 2hr barely last long enough to survive anything
puppetmaster was pointless unless your puppet was out with decent attachments
drg was pointless if no dragon was out.
sch was useless all it did was what the strag did
OOOH you're one of THOSE people. The person who doesn't play their job properly and gets yelled at for doing so. I'm sorry to hear that, but you should probably listen to people when they give you advice on how to improve yourself. There is no "telling you how to play RDM", there's only "Playing RDM properly". Want to melee? Play a DD, blu, or dnc, want to be a buffer/debuffer/dispeller/backup healer/hybrid/support? RDM.Same for getting told how to play rdm.
Last edited by Shiyo; 04-13-2011 at 12:57 AM.


When entering a Dungeon. Your currently equipped class and skill grants you a specific 2 hour ability to use once while in the dungeon that automatically takes up the last open box you have on your skill bar.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.



You have to learn to just not pay attention to her. She hasn't even played the game, yet she somehow has racked up a ton of posts (possibly the most on the English-speaking forums) spreading not only misinformation but also headache-inducing bad spelling/grammar.

Try a 30 min recast.
2 hours was too long in FFXI.
30 minutes would seem like a reasonable amount of time to me.
It's just enough to make you want to save it just incase, though it's not too much it's going to have us taking two hour breaks if we fail a mission.
Also, what about the possibility of resetting these abilities in town or through an item.
That way if we do do a mission, like say BCNM from FFXI. and we need to reset the two hour for use again without the need for just sitting around.
The necklace could reset each week and have 7 uses, one for each day.
Could be a gift to all players, or acquired through a quest. 24 hour recast on the necklace.
I'd personally like to see 20 min, lol. but that might take away from the overall goal of these abilities.



Awesome news.
And to the ones that want extra short recast timers (20 minutes? lol), remember that the shorter the recast, the less powerful the ability needs to be. It's a simple matter of balancing.
No times a billion.
A skill you can use that rarely might as well not be in the game at all.
No one expects the miquote inquisition!!!


Just a question, but why does time have to be the only limiting factor for these class-specific abilities?? Why not do away with "2HR", "1HR", "30MIN", and instead use something else.
- Disciples Of War - can use class exclusive abilities when HP is at 100%.
- Disciples Of Magic - can use class exclusive abilities when MP is at 100%.
This adds the capability to recharge the abilities at Aetheryte Camps (but not in the middle of levequests), and actually requires some forethought, strategy, skill, and teamwork to successfully have the abilities available in the midst of combat.
Dungeons would be so distant from Aetheryte Camps that it would be a small timesink to run to the nearest Aetheryte, recharge, then run through a dungeon again. You could use Anima to reduce that timesink though, if your were inclined to do so. But at a certain point you would run out.
Just thinking outside the box.
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It doesn't have to be 2hrs, though, but I liked the 'I better only use it when I have no other way of surviving because it takes that long to cool down' feeling. But even then I usually died as BLM. lol
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