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  1. #1
    Just use high settings?

    This


    or low settings:
    (6)
    Retired FFXI character: Ranok of Sylph

  2. #2
    Player
    neorei's Avatar
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    Neorei Dawnbreaker
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    Quote Originally Posted by Zahak View Post
    Just use high settings?

    This


    or low settings:
    PC and PS3?
    (1)


    Hero of Carpe Diem Linkshell

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  3. #3
    Player
    Randelmire's Avatar
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    Macaroni Love
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    Siren
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    Quote Originally Posted by neorei View Post
    PC and PS3?
    Not sure, I couldn't see the video, it was taken down, but people seems to say it's what it is.
    (0)

  4. #4
    Quote Originally Posted by neorei View Post
    PC and PS3?
    People keep assuming this to hope they're right instead of their fear it's just getting lower and lower in quality. Also SE stated time and time again:

    "We don't use high settings and all the bells and whistles"

    Whenever they show things off, even Yoshida stated they're using fairly lower spec comp/laptop for the presentations. Seriously though, going from low > high won't suddenly change the graphical direction, so they're either downgrading the overall detail or they're really hoping their shaders work magic.
    (7)
    Last edited by Elexia; 09-19-2012 at 11:56 PM.

  5. #5
    Player
    KiriA500's Avatar
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    Doctor Beatbox
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    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Elexia View Post
    People keep assuming this to hope they're right instead of their fear it's just getting lower and lower in quality. Also SE stated time and time again:

    "We don't use high settings and all the bells and whistles"

    Whenever they show things off, even Yoshida stated they're using fairly lower spec comp/laptop for the presentations.
    That's how it should be.

    Imagine if they showed a new screenshot/video for the game that looked like this:


    The hype would go through the roof! OMG BEST GRAPHICS EVER!! But oh wait, I don't have a NASA super computer...so my game turns out looking like this:



    That's a HUGE turn off for many people, especially for console gamers who might not be into dropping tons of money for new 3D cards just for one game. If you show things with an average appearance, it's better off than showing the top.

    Quote Originally Posted by Elexia View Post
    Seriously though, going from low > high won't suddenly change the graphical direction, so they're either downgrading the overall detail or they're really hoping their shaders work magic.



    Two screenshots of the same game, one on maximum settings (top), one on lowest settings (bottom). One looks drastically worse than the other, yet the game remains the exact same! Shocking! A lot of people here seem to forget that graphics don't make the game. Yes, nice graphics ARE a plus, but the game will still be playable on lower settings...so stop with the whole "game looks awful" nonsense.

    Now, I'm still personally skeptical on this part, since I remember launch, and still play with graphical settings that don't actually do anything...but remember, this is a PC game. It is possible to alter graphical settings, such as textures and shadows...so to dismiss this stuff as being the best we'll get is silly. If Yoshi-P has taught me anything...it's to put a little faith in him. He turned this game into something I actually enjoy playing...so I don't really see A Realm Reborn having terrible graphical options.

    Also, this isn't the first time Square-Enix has shown stuff that isn't on the highest graphical quality.



    Note the lack of Depth of Field, or Ambient Occlusion.
    (10)
    Last edited by KiriA500; 09-20-2012 at 12:29 AM.

  6. #6
    Quote Originally Posted by KiriA500 View Post
    Note the lack of Depth of Field, or Ambient Occlusion.
    Quote Originally Posted by Elexia View Post
    "We don't use high settings and all the bells and whistles"

    Quote Originally Posted by Elexia View Post
    so they're either downgrading the overall detail or they're really hoping their shaders work magic.
    Yeah..pretty sure I've already said that.
    (2)

  7. #7
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Elexia View Post
    Yeah..pretty sure I've already said that.
    So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.

    Quote Originally Posted by Seig345 View Post
    Yes, because I said they looked 100% identical down to the last detail. Good job going overboard there...
    You're the one going with a completely different art style, lol. I'm just pointing out how wrong that statement was.
    (0)

  8. #8
    Player
    Seig345's Avatar
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    Seigyoku Cypher
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    Sargatanas
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    Quote Originally Posted by KiriA500 View Post
    So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.



    You're the one going with a completely different art style, lol. I'm just pointing out how wrong that statement was.
    Guess I'll quote myself here...

    Quote Originally Posted by Seig345 View Post
    I wouldn't go with "cartoony", but there's definitely a Team Fortress 2 quality I've seen on occasion even in the Limit Break trailer...
    I said that on occasion there was a TF2 quality to the graphics. I said nothing about the actual art style, let alone anything about it being completely anything, let alone different.
    (3)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  9. #9
    Player
    KiriA500's Avatar
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    Quote Originally Posted by Seig345 View Post
    I said that on occasion there was a TF2 quality to the graphics. I said nothing about the actual art style, let alone anything about it being completely.
    Well, TF2 is a high quality game in pretty much every way (graphics, sound, etc.), so I take it that's a compliment?

    (I still have no clue what you're talking about. I see no similarities in any way/shape/form)

    Quote Originally Posted by Elexia View Post
    We know SE is willing downgrading certain aspects, so is it a case of just them no going all out? Or is it the case of them just simply continually dowgrading?

    Yoshida touted the "best graphics in the genre", so far this looks just barely early PS3 when FFXI actually had a more polished looked for it at it's time. Is it because it's Alpha? Or is it really because that's the direction they're going with?

    Why wouldn't they go all out to show off said 'best graphics'? We know internal builds are usually further than what they'll even let us test, so it shouldn't be a problem.


    Removing something isn't a downgrade when it's seen as a problem. When Rukkirii said "the development team's number one focus in A Realm Reborn is on gameplay," that means they saw those animations as something that didn't help gameplay. Bitch and moan all you want, it was their decision to remove them. Same goes for most of the UI crap we've had to deal with. Those aren't downgrades, they're clearly upgrades.
    (2)
    Last edited by KiriA500; 09-20-2012 at 12:58 AM.

  10. #10
    Quote Originally Posted by KiriA500 View Post
    So why is it suddenly the biggest deal? You know they do this...so it shouldn't be an issue.
    The issue comes from this one statement:

    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    We know SE is willing downgrading certain aspects, so is it a case of just them no going all out? Or is it the case of them just simply continually dowgrading?

    Yoshida touted the "best graphics in the genre", so far this looks just barely early PS3 when FFXI actually had a more polished looked for it at it's time. Is it because it's Alpha? Or is it really because that's the direction they're going with?

    Why wouldn't they go all out to show off said 'best graphics'? We know internal builds are usually further than what they'll even let us test, so it shouldn't be a problem.
    (6)