Fun fact about lore: It's whatever the devs deem it to be.Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
Different arrows used to do different damage types some where piercing some where Blunt etc etc. that was removed from the game some time ago, so I see no reason to keep the 8 different plain arrows.
I would like to see different damage type arrows reimplemented, Onion Arrows Could be your base arrows, Piercing Arrows Could be your Line AoE arrows, then you have your Elemental Arrows. the chances of this happening are slim to none, given the recent track record of highly Disappointing "Seen it before in 5000 other MMO's" streak there on.
They're not re-implementing arrows. They're removing them.
Well, arrows take inv space. We will have less inv space in AAR. I wont really play brd much anyways, but do you guys want even less inv space? Do you want to be that class that has to spend more time or money than the rest to join the fight?
Don't knock it till you tried it :P.
In all honesty, if I wanted to give a suggestion of what they should do to make up for removing consumable items it would be to not only increase bow base damage, but also make some type of class specific upgrade to Archer/Bard that allows them to go into gear or trait window and then adjust "ammo type" so it adds to strategy of the job.
The ammo type adjustment would be similar to the original idea that different ammo types caused more damage to certain types of mobs (IE magic type, Large mob type, Poison tipped, etc) but it isn't a consumable item or a sellable one for that matter. It is instead similar to some of the class specific Abilities you get on Bard, Paladin, Dragoon, etc. In essence you would do a quest to obtain the ability to learn the function of different ammo types. This would either cause more damage to the mob family, or create certain special effects on the mob when used (IE: Elemental def down, bleeding, silence, blind, paralysis).
It would be interesting if they replaced bulk arrows with a quiver system.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Yea at this point I'm pretty sure there will be no arrows or quivers for that matter. No form of ammunition, just bows. One can observe this from the ARC gameplay in the Live Letter. Nothing but a bow and armor equipped.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.