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  1. #191
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Speaking as someone who leveled Botanist, Miner, Carpenter and Blacksmith to make his own ammo I gotta say... I couldn't be happier.

    This is a great bit of news that I am personally very happy about.
    (4)

  2. #192
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Can I keep my old arrows for the memories? I want to especially keep a stack of mythril arrows, cause those fuckers were a journey (especially before they added the vultures to la noscea).
    (0)

  3. #193
    Player
    Lavinia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Lavinia Ferris
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Am really sad they taking out the ammo, cause they are opting for a MOAR REALISUTIKU game yet what they been doing since they take out animations and physics now the reality that is if you are gonna shoot something,...well ladies and gentleman its not big science that you will end up will less things to shoot. sad sad bout this
    (0)

  4. #194
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by NoctisUmbra View Post
    Stockpiling ammunition does not make one hardcore.

    This is an example of streamlining. It doesn't remove a measure of skill, but rather a pointless annoyance.

    well it also has nothing to do with hardcore. its roleplaying wise.
    (0)

  5. #195
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Oh look! They're making it so <insert gameplay change that presents a nearly imperceptible negative impact on any given class>! We should do a 20+ page thread arguing over it!
    (2)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  6. #196
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    If they served no real purpose as a consumable, there's no reason to keep them. By purpose I mean:

    *Various effects or damage types based on equipped ammo.
    *A reason to switch or conserve ammo for a particular weapon (not even a factor in this game, more so in shooters)

    The current arrows serve no real purpose. What's the difference between using arrows right now and a proposed system of not using arrows? One less item to carry around. That's it.

    Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
    (3)

  7. #197
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm still not sure why people are arguing about cost and prices and stuff, when the major reason why they took out arrows is because managing ammo is a pain in the ass and literally serves no game enhancing purpose for this genre in any way.
    (7)

  8. #198
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    Going from a lore perspective, that's an entirely different issue. Though over time I've come to realize that not everything in a game needs a precise explanation and often trying to explain some things just makes it more confusing than leaving it to the imagination. As long as it is consistent and the game world itself treats the game mechanic like it should be there, there's no problem with it in my eyes.
    There's not even any 'lore' needed to explain the lack of arrows or using arrows. A bow or crossbow that shoots arrows, and a gun that shoots bullets is more or less implied by the game world. What people mean to say is they want realism, to which I will only need to point them to release day FFXIV which tried very hard to be realistic and ended up being a piece of s**t. Realism in video games is good in moderate amounts.
    (5)

  9. #199
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Realism in video games is only good when they make a clever game mechanic to represent it and it doesn't hinder more fundamental aspects of the game. Such as inventory management in games like Resident Evil 4 and food in The World Ends With You.

    In an MMO things like class balance hold fundamental value and segregating classes via ammunition requirements is a good way to throw it off.
    (1)
    Last edited by NoctisUmbra; 09-18-2012 at 10:31 PM.

  10. #200
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TimonLoon View Post
    Clearly the formula is reworked so that the per shot damage is not dictated by Bow + Arrow and instead just Bow... I mean seriously what the hell do you expect them to do? Remove arrows and leave current formula as is?

    Also, there are no quivers confirmed so you can stop trying to include that in your speculating.

    God these forums...
    Using your own words..."god these forums" since you obviously can't read and it wasn't meant as mere speculation more so asking for clarification of how they will offset the change to output. Current formula puts bow+ammo combination up with 2hander damage totals (106+56=162). You drop the ammo portion you are left with just the bow, and as of yet they have not mentioned anything about how they will address no longer needing to buy consumable ammo.

    To clarify the part you didn't quote, that was actual speculation, it was to find out if one of those options will be the way they compensate for the loss of consumable ammo. One was based off how original ranged damage to various targets would work in original class inception, and thus worked into strategy of how archer would approach each situation based on mob. Another is based on not needing any additional equipment other than the bow itself for output in which they would instead increase the Bow damage rating to make up for the loss. The last is what will happen if they don't adjust the bow damage to make up for the damage lost from the consumable damage part of the equation (AKA consumable arrows) and instead just make the projectile magically appear from thin air only retaining the bows base damage for output. To this end it is wide open for speculation, and because of this I asked for clear-cut picture to community reps so they can then relay the inquiry to developers to get a clarified response.
    (0)
    Last edited by Kitkat; 09-19-2012 at 12:00 AM.

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