Our voices heard? ALL 4 or 5 of you? get out of here troll...Really? Cuz I've reviewed the footage countless times and only see the DRG running and immediately stop. Perhaps I'm not looking hard enough. Regardless, I am more comparing 1.0 to ARR. It should be closer to that level of fluidity.
I also agree that they probably didn't come to the decision to eliminate the animations lightly. There really must be a good reason. Part of me hopes that they simply didn't take them out due to time constraints and western MMO expectations, because I honestly don't buy the gameplay vs animation issue. With our voices heard, I am hoping SE sees that movement animations really were something players enjoyed about their avatars, and that they could find a workaround to their "gameplay" issue.



i understand what you both are saying. i main whm and am asked to do it on almost everything i do, and i prefer it so i know all the things whms have to do. i agree when fighting ifrit it is alittle difficult to find your spot because of the little extra step especially on the left side. however in dungeons, the whole move to cancel system is what makes that difficult, im fine with move to cancel or not but that has definatly made it more difficult to be a whm in dungeons, i dont see it as much as a animation thing. i have not noticed the problem with stoping and casting a spell and it says that your still moving.
but as you can see in the gameplay videos, the character is stoping completely, the addition of a polish animation that stops you doesnt have to make you continue moving. i believe it was a server thing that caused that issue.
but with the new engine it should be nothing but a visual of you stoping, meaning that when you stop moving, the character actually doesnt move any more, but the animation will look like he or she is slowing to a stop when techniqually its not.
these are all things that they can do with the new enginethis is a good point to discuss. I think this issue that, what should the game do on cancelling/changing command during movement? should the animation clipped?should the animation finished?. Like kiriA500 said, there is a problem on adjusting position on small steps due to start/stop animation. fraction of seconds matter in battle, that is what become concern for fluid gameplay.I honestly don't know on that seeing as how I'm not a programmer or anything but to me it always seemed that the movement was the animation and it still showed you as moving. I'll agree if they can seperate the two that would be fine but *shrugs* I don't know how exactly that could be done given the limited space they would have especially incorporating it all into the ps3 version. But Like I said I'm not a programmer or a game designer so I don't know
how should I put it...maybe "unnecessary braking" in battle, that what bothers me
Aion Zwei - Masamune


yea and ARR is in pre-alpha? ;XDin my opinion the animations in GW2 are just choppy and cartoonish..
look at this:
GW2 gameplay
and at 4:54 she falls onto the ground without any fluent anymation. its just "standing" -> lieing on ground. and you see how choppy the animations are when she fights while getting hit.. and strafing to the side. its just choppy and awful. and you are complaining about the animations of the pre-alpha in ARR?^^
the movement animations and the character design is so damn ugly in GW2. (look at the video please.. and i played the beta as well so i say in real its even more worse.).. well i think the world design of GW2 is cute, and it has its own atmosphere.. but the animations are far away from being superior. Just speaking about the char animations.
i cant understand you guys really.
That video is from 6 months ago. Beta. Enough said about that really, I do WvWvW enough to know that what you pointed out is a non issue.
what are you talking? it still looks the same... oh man... what has WvWvW has to do with animations? ;XD im not talking about fun factor, acustic, sound, spell effects etc.
just talking about the character movement animation:
thats better movement animation for you? (WvsWvsW) (i thing its ok when the fun factor is great enough but thats how you criticise ARR)
for 45k views and 1,2 k answers 98 likes is not much.
you need an "like this if you think the animations are good enough" post to be able to compare. this is nonsense.
Last edited by Tonkra; 09-18-2012 at 07:35 PM.
It sure is more than "4 or 5".
How about 175 likes in 12,954 views, and 288 replies?
This thread is not the petition, you can agree, yet not feel like liking it.
Also, how did you reach the conclusion that it's not much?
Good enough for what? Play the game?
This is tricky issue to compare, since this is the official forums of FFXIV, almost all of us would prefer better running animations and responsiveness, and almost all of us would play the game regardless of the running animations.
I mean, you and me belong to both groups. If those threads lead to the improvement of running animations while maintain responsiveness wouldn't you be happier?



Seriously, now we're just going in SPIRALS, down into the hells of impatience, hurt, insults, wars and feuds and all of Pandora's Box unearthly evils if we continue this topic. Every point of discussion from both sides has been laid on the tables seasoned with everything from centipede shells to God's gastro-attacks, which means it's been all fat and no meat for, I don't know, the past 20 or so pages? There's practically nothing new. BOTH sides have been degrading their arguments with repetitive and worsening examples and contradictions, extreme hyperbolic expressions and indirect insulting comments about one another's intelligence, sarcastic and dismissive or narrow-minded responses to provoke even further reactions from the other party. I'm not even sure if a few participants are even doing this out of the will to help SE, or just acting out of spite and malevolence.
In all seriousness, I think Rokien's topic on the GW2 forums is the ONLY relevant and new fresh subject to be brought into this thread, and yet, most of you have ignored it. I know Rokien can be overly-excitable; I've said a few harsh things about him (no regrets about it though, just in case you thought otherwise, Rokien) but he raised a new path for this discussion to take rather than hurl 'I HAVE THIS MANY LIKES' and 'THIS PICTURE SAYS A THOUSAND WORDS THAT YOU DON'T KNOW' posts at one another. So how about we all take a look at his thread, and try and discuss it? Because in all honesty, seeing another game community's opinion on animation is a rather interesting outlook. Here's the link again: https://forum-en.guildwars2.com/foru...rst#post133827
Everyone just take a chill-pill, and read what I have quoted from Yoshida in my signature. May this topic turn for the better. A mod already came to warn of potentially closing this topic - it remains still a relevant topic until it descended into a pissing contest. So lets brighten this topic up from the gates of hell which it's sitting at.
Exactly since I am pretty sure there is more than ~200 players 200 out of 200,000 or so is 1% of the population also they are trying to go for the 1 million mark so 200 is a very small minority.
Again I am not saying animations are not needed. But you can't go around flouting that so many love or dislike this when you have a very very small pull of the player base to base your answers off of.
Xeto Milanti Bei
When i said that "almost all of us would prefer better running animations and responsiveness, and almost all of us would play the game regardless of the running animations."?
Common sense.
The same common sense that leads me to the conclusion that 175 likes in this, not so populated forum could possibly be a considerable amount. The statistic is really small, but its certainly not ignorable.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.








