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  1. #201
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reika View Post
    You could continue to be weak minded and let bad experiences from 'some people' shape you to be like that which you do not like, or you can do like your first line. Clearly not everyone is the same.
    Weak minded? I wouldn't have this problem if this game had regional servers.

    Please tell me what's so special about "playing" with japanese.
    (2)

  2. #202
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    It is weak minded to take the actions of a few people and then lump every other person of the same nationalty together with them. You gave into your rage caused by the few, and now the many are just 'these people you wanna get away from' to you. Thats weak. Humans are all going to think differently.
    (5)
    Last edited by Reika; 09-17-2012 at 03:10 PM.

  3. #203
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Astora View Post
    EVE is a completely different game and environment that was developed to be a very large and open galaxy. Latency doesn't have as much of a bearing during regular gameplay because of the slower pacing.
    Yea, go camp some gates and tell me latency doesn't matter, especially when you're trying to catch smaller ships Really, the only part of Eve where latency doesn't really matter is in PvE stuff, you're out of your mind if you think it doesn't matter in PvP engagements.

    Quote Originally Posted by Astora View Post
    You're naive to think that players don't complain about lag, especially during large battles; this is even when CCP adds additional servers to a node to handle the amount of load balancing and processing that needs to take place.
    Nope, try reading what I wrote again. I said players don't complain about latency caused by geographical distance, not lag in general.

    Quote Originally Posted by Astora View Post
    X|V:ARR is designed to be fast paced where reaction time is important.
    Last time I checked nobody has played ARR yet, yet listening to you guys one would think it's going to be a FPS or something.

    Yet when I say it may not be as important as people are making it out to be, people throw the "You haven't played ARR yet!" statement in my face, double standard much?

    Quote Originally Posted by Alhanelem View Post
    However, this game is shifting in a faster direction with the changes to the combat system, and reaction times are going to become more and more important. FFXIV is going to have a greater need for low latency than a game like EVE, as described in the post above this one.
    I love how non-Eve players are telling me what gameplay is like in Eve

    And are you seriously implying that ARR is gonna be twitch-based game on the same level as a FPS?
    (4)

  4. #204
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alhanelem View Post
    Fumbling around with google translate, one thing I see come up a lot in that thread is 鯖 in seemingly various contexts, which google translates as "mackerel." I don't think any of these people are talking about fish, so what is that actually supposed to read as?
    More reasons why google translate is crap.

    To be informative, Server in Japanese is サーバー(Saabaa) and Mackeral is 鯖(saba). The Japanese are lazy too, so Instead of さー、ばー and converting it to サーバー they just do 鯖.
    (0)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  5. #205
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by MoarLegion View Post
    More reasons why google translate is crap.

    To be informative, Server in Japanese is サーバー(Saabaa) and Mackeral is 鯖(saba). The Japanese are lazy too, so Instead of さー、ばー and converting it to サーバー they just do 鯖.
    It can give you a vague idea of what is being said, but machine translators are technically incapable of properly handling context (hell even humans can't get it right half the time) and unwritten rules and behavior patterns (like you described). As such there is a limit to how good they can get, no matter how far the tech advances.
    (0)

  6. #206
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    I understand why they are setting up the different regions, my biggest issue with it is that my linkshell is actually pretty close, and they are spread out (including a few JP players) and we'd all like having better latency. So in reality, this is the decision of breaking up people who have become good online friends (which maybe some people don't understand, but that IS important) or dealing with huge lag (though honestly, I'm pretty far from JP and I've never experienced bad lag.
    (0)
    If you try to fail and succeed, which have you done?

  7. #207
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I support the idea of a few servers remaining "Global" (with a JP server)
    (1)

  8. #208
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Antipika View Post
    You mean 10 posts. All previous posts were made prior the live. Sure they may have talked about global/separated server, but notice how no one on the JP forum is reacting to the announcement.

    10 posts. Says enough. No one care.
    This. If the JP aren't throwing fits over this, we shouldn't be either.

    Quote Originally Posted by Starlord View Post
    I wish I was Japanese and lived in Japan, that way I can be with the "Sensible" people
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #209
    Player

    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    22
    Quote Originally Posted by Aenarion View Post
    Yea, go camp some gates and tell me latency doesn't matter, especially when you're trying to catch smaller ships Really, the only part of Eve where latency doesn't really matter is in PvE stuff, you're out of your mind if you think it doesn't matter in PvP engagements.
    Which was exactly my point; I consider PVE to be regular gameplay; PVP is competitive gameplay. So we agree on this.

    Quote Originally Posted by Aenarion View Post
    Nope, try reading what I wrote again. I said players don't complain about latency caused by geographical distance, not lag in general.
    Which confirms latency is an issue. It doesn't matter if the complaint isn't about the geographical location; the complaint is lag and most are not technical enough to figure out what the cause of it is. The largest contributing factor to lag is your physical distance from the server. The most effective way to reduce this latency is by having it closer to the client communicating with it. Optimizing server performance and increasing its response time grants additional latency reduction; this usually is the second largest contributing factor. There's a reason why regional servers have become the standard.

    Quote Originally Posted by Aenarion View Post
    Last time I checked nobody has played ARR yet, yet listening to you guys one would think it's going to be a FPS or something.

    Yet when I say it may not be as important as people are making it out to be, people throw the "You haven't played ARR yet!" statement in my face, double standard much?

    And are you seriously implying that ARR is gonna be twitch-based game on the same level as a FPS?
    I've never argued against that it may not be as important, rather, people find it important and value it. Based on what we do know and what we have seen during the live demonstrations, we know that the game is going to be fast paced. Whether lower latency will give a huge improvement on general gameplay (PVE) remains to be tested. In addition, we know that we'll be getting competitive gameplay (PVP), and we both agree low latency is important in that regard.

    I'm simply answering why particular server architectures (as well as server compensation techniques) aren't as great as they appear to be and pale in comparison to a regional server setup. I particularly liked the idea of having channels region based, but while nice in theory, in application it would cause more problems than it would solve. It's a complex, fun, and fascinating issue.
    (1)

  10. #210
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Antipika View Post
    That's what people here don't understand.

    Unless both Japan and NA massively ask for it, it won't happen. As for EU, it doesn't matter, because EU players can easily play with NA people on a NA hosted World, latency wouldn't as bad as with a server located in Japan, there wouldn't be any language barrier either (most of EU players speaks EN).

    So NA players wanting to play with everyone is one thing but does JP players wants to play with them?
    "As for EU it doesnt matter"??????
    Wanna know something? EU has quite a bit more lag than NA have, im looking forward to choose an european server and be able to play with less lag, even a 10% decrease of lag would mean extremely much. So dont say european people dont care, saying only your opinion counts also is a bit dumb.

    Yes, i can speak english, but that doesnt mean i want to be up till 4 am every day to be able to play with people (thats the way it is now), also, with the lag it takes having server in japan, having server in NA actually gives more lag, as american servers often has higher ping than japanese ones when i play. (America is a big island, japan is at the end of the "same" island as europe.)
    (0)

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