Weak minded? I wouldn't have this problem if this game had regional servers.
Please tell me what's so special about "playing" with japanese.
It is weak minded to take the actions of a few people and then lump every other person of the same nationalty together with them. You gave into your rage caused by the few, and now the many are just 'these people you wanna get away from' to you. Thats weak. Humans are all going to think differently.
Last edited by Reika; 09-17-2012 at 03:10 PM.
Yea, go camp some gates and tell me latency doesn't matter, especially when you're trying to catch smaller shipsReally, the only part of Eve where latency doesn't really matter is in PvE stuff, you're out of your mind if you think it doesn't matter in PvP engagements.
Nope, try reading what I wrote again. I said players don't complain about latency caused by geographical distance, not lag in general.
Last time I checked nobody has played ARR yet, yet listening to you guys one would think it's going to be a FPS or something.
Yet when I say it may not be as important as people are making it out to be, people throw the "You haven't played ARR yet!" statement in my face, double standard much?
I love how non-Eve players are telling me what gameplay is like in EveHowever, this game is shifting in a faster direction with the changes to the combat system, and reaction times are going to become more and more important. FFXIV is going to have a greater need for low latency than a game like EVE, as described in the post above this one.
And are you seriously implying that ARR is gonna be twitch-based game on the same level as a FPS?
More reasons why google translate is crap.
To be informative, Server in Japanese is サーバー(Saabaa) and Mackeral is 鯖(saba). The Japanese are lazy too, so Instead of さー、ばー and converting it to サーバー they just do 鯖.
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It can give you a vague idea of what is being said, but machine translators are technically incapable of properly handling context (hell even humans can't get it right half the time) and unwritten rules and behavior patterns (like you described). As such there is a limit to how good they can get, no matter how far the tech advances.
I understand why they are setting up the different regions, my biggest issue with it is that my linkshell is actually pretty close, and they are spread out (including a few JP players) and we'd all like having better latency. So in reality, this is the decision of breaking up people who have become good online friends (which maybe some people don't understand, but that IS important) or dealing with huge lag (though honestly, I'm pretty far from JP and I've never experienced bad lag.
If you try to fail and succeed, which have you done?
I support the idea of a few servers remaining "Global" (with a JP server)
This. If the JP aren't throwing fits over this, we shouldn't be either.
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* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Which was exactly my point; I consider PVE to be regular gameplay; PVP is competitive gameplay. So we agree on this.
Which confirms latency is an issue. It doesn't matter if the complaint isn't about the geographical location; the complaint is lag and most are not technical enough to figure out what the cause of it is. The largest contributing factor to lag is your physical distance from the server. The most effective way to reduce this latency is by having it closer to the client communicating with it. Optimizing server performance and increasing its response time grants additional latency reduction; this usually is the second largest contributing factor. There's a reason why regional servers have become the standard.
I've never argued against that it may not be as important, rather, people find it important and value it. Based on what we do know and what we have seen during the live demonstrations, we know that the game is going to be fast paced. Whether lower latency will give a huge improvement on general gameplay (PVE) remains to be tested. In addition, we know that we'll be getting competitive gameplay (PVP), and we both agree low latency is important in that regard.Last time I checked nobody has played ARR yet, yet listening to you guys one would think it's going to be a FPS or something.
Yet when I say it may not be as important as people are making it out to be, people throw the "You haven't played ARR yet!" statement in my face, double standard much?
And are you seriously implying that ARR is gonna be twitch-based game on the same level as a FPS?
I'm simply answering why particular server architectures (as well as server compensation techniques) aren't as great as they appear to be and pale in comparison to a regional server setup. I particularly liked the idea of having channels region based, but while nice in theory, in application it would cause more problems than it would solve. It's a complex, fun, and fascinating issue.
"As for EU it doesnt matter"??????That's what people here don't understand.
Unless both Japan and NA massively ask for it, it won't happen. As for EU, it doesn't matter, because EU players can easily play with NA people on a NA hosted World, latency wouldn't as bad as with a server located in Japan, there wouldn't be any language barrier either (most of EU players speaks EN).
So NA players wanting to play with everyone is one thing but does JP players wants to play with them?
Wanna know something? EU has quite a bit more lag than NA have, im looking forward to choose an european server and be able to play with less lag, even a 10% decrease of lag would mean extremely much. So dont say european people dont care, saying only your opinion counts also is a bit dumb.
Yes, i can speak english, but that doesnt mean i want to be up till 4 am every day to be able to play with people (thats the way it is now), also, with the lag it takes having server in japan, having server in NA actually gives more lag, as american servers often has higher ping than japanese ones when i play. (America is a big island, japan is at the end of the "same" island as europe.)
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