Maybe, since they mention to be used once a battle, they thinking something like bloodlust/heroims from WoW.
A self-debuff (on the dude who used) preventing use of the the same skill again until the encounter is over, maybe.
Maybe, since they mention to be used once a battle, they thinking something like bloodlust/heroims from WoW.
A self-debuff (on the dude who used) preventing use of the the same skill again until the encounter is over, maybe.
I kind of agree about the satements for the melee RDM. I never really liked the 'no melee RDM' spirit going around in exp party as we could well perform all our tasks while meleing. I mean, is it better to just stay backline watching the screen while doing nothing that check timers on refresh/debuffs and all or do the exact same things while throwing some damage (not that much damage compared to other jobs but still helpfull). So yes, a good RDM could melee and do all of his party duties. I also agree with the staves, it was more of a min/max (they improved a bit the end results of spell, can't deny that) thing than a MUST have (contrary to Joyeuse for melee RDM ;D). But in the end, I went backline for exp/merit parties (to avoid drama) and still could enjoy mele while solo or LS events.question why do ppl flip out when they read melee rdm?
do you guys assume said melee rdm is JUST meleeing?
Those staves were not truely required not did THAT much. Maybe the +1 set. But it was really better got smn and blms. Proof. is i missed spells with or with out the staves with +mnd and +int /whm or /blm sub. People really put too much stock in gear on that game. If you really pay attention nothing was really ever Leet. Heck I even had kirin osode and really saw no difference in anything as mnk. Mobs had elemental resistences. As well as magical or physical defences. So even a goo gear rdm can still get resisted. Plus even if you get resisted you do get skill ups for recasting. And is how a real good players plays. If you always it your skills don;t improve much since casting is limited. And tbh I never really seen a make or break fight where 2 hrs were a must or really anything. All a fight needs is teamwork and timing.
my proof is me and my ex duoing all 6 primes before abyssea was out.
The problem is something pointed out by someone else claiming that a 'debuffer is a backline job in all MMORPGs'. I see this a lack of reflexion about the RDM job itself. RDM could do pretty much everything (Jack of all trades) while not excelling in anything. There are many ways to play RDM (that's what I loved about this class) and claiming otherwise is a lack of understanding of the class itself in my opinion.
However, I still think 2hours are a great idea and again, a good compromise would be to be able to cut the downtime by paying a NPC some gils to do so.
or as someone mentioned a lil fun every 2 hrs.
fyi my "life story" is my reason not to have 2 hours i was giving an example. Not my fault ppl got serious and said stuff w/o thinking first.
I'm no child btw...
also I had literally no issues in gracefully leaving a party if ppl had issues in my play style. Just ppl went above and beyond and insulted me for it. I don;t want 2hr or defined classes. It just gives ppl excuses to force play styles on ppl. No matrer what you guys think no class really had a "set" way of playing. I seen ppl do unpopular things but was good at it. As long as you are good at what you do, there is no need to firce anything on anyone. I was good at what I did. Just ppl had a bug up their bum. As long as you play smart (which I did) who cares.
And I think he has a very very valid point about classes and their roles. Same can go for SMN and being 'main healers' in a party while they had powerfull Bloodpact with avatars that could also tank for some time during a fight when got hate. Waste of potential of a class. However, I do not think that 2hours or defined class is the problem, it's more the lack of thinking outside the box that is the problem if I may dare to say.
(No Thanks!)
edit: missed the explain why part
Abilities with such extreme cooldowns tend to actually disincentivize using them. A very common observation in any MMO that has these mechanics.
Since they are so good, you'll generally hold on to them because you don't want to waste them, and when you do use them, 2 minutes later you'll be in a situation where you think it would have been much better to use the ability now.
While they have the potential to cause a "that was great" moment, in actual use they more often cause frustration due to "should have used it sooner/later" syndrome.
Summary: long cooldown abilities don't play well with player psychology.
Last edited by Naqaj; 04-12-2011 at 09:54 PM.
I agree they definitely need to make sure they keep the abilities balanced out and useful for all jobs, but the concept of 2 hours is great. I am in favor of seeing them implemented in XIV as long as they are done correctly. No more NIN 2 hour please.....
as ppl stated rdm was the cannon class of ff. offline or online rdm are jack of all master of none. Good gear set up, great timing is all that matters. I just don;t want 2hr and class deffinition ruin the customization that ppl ignored in ffxiv. I would really hate to be limited in how I play because ppl take a game to seruiously. I play seriously enough to take pride in my jobs anhd making use of EVERYTHING is can do. playing 10% of a job is imo half arsen it. Dancers steps were a type of debuff ninja had debuff ws same for thf so tech they were debuffers also and melee'd. Blue mage also had several stuns and debuffs and was melee. SE even gave rdm composure which not only did it increase a rdm sekf buf duration but increased acc. Also haste + hornetneedle + ens spell or joytoy was not something to laugh at. And a few rdm were also known to have melee 'ed maat fight there youtube vids up if you wanna look.:P
I just want to play and have fun. so i personally don;t really care was is added.
oh I know i recall several vids on youtube with rdm meleeing maat fight. So it is possible. And also correct me if I'm wrong but... rdms can also use excalibur.... and have also rdms have death blossom a rdm only ws. And rdm AF is based off of a fencer attier. And that the rdm af weapon was a sword... and thet are backline.... ok....And I think he has a very very valid point about classes and their roles. Same can go for SMN and being 'main healers' in a party while they had powerfull Bloodpact with avatars that could also tank for some time during a fight when got hate. Waste of potential of a class. However, I do not think that 2hours or defined class is the problem, it's more the lack of thinking outside the box that is the problem if I may dare to say.
Elitist are those who only think 1 way is the right way, and it their way or the high way.
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