Results -9 to 0 of 13

Thread: Player Economy

Threaded View

  1. #4
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    Imagine that you had this melded piece of gear that is worth 10m on the market right now.
    Suddenly, the wards uses an algorithm and prices it at 1m.
    Would you sell it on AH? Or shout in town?

    Now extend this situation to all items and any price difference that people are not happy with. (Eg. it prices it at 9m. A small proportion still feel cheated and shout in town selling at 10m. Or it prices it at 9.5m and a smaller proportion try to shout in town , etc)

    Also, extend it to buying items from the AH. (Imagine it priced the double meld at 20m or 11m or 10.5m , people start to shout in town buying...etc)

    None of these situations would be abuse. The greater the difference between what players value and what the algorithm values, the more people that will stop using the AH. There is no single price that all players can agree to as there are different factors that determine the price (imagine selling water in a city , and in the desert. Or you selling karakul fleece and RMTs selling karakul fleece). The price must be variable, and the result is the free market that we have now.

    Quote Originally Posted by Shougun View Post
    So you could never buy and resell an item from the market for profit (like players do now and keep secret from others because they don't want people to know which items you can do this for - I myself know of a few).
    Convenience stores in real life do this.


    The system you are thinking of exists/existed in real life where the government controls the prices of goods. You might want to google that.


    If you still want to know about the game that implemented it, I can tell you about it (since it was removed long ago).
    (0)
    Last edited by Sylkis; 09-17-2012 at 12:51 PM.