This might be a good time to point out that a single person's experiences as a melee Redmage has absolutely no bearing on the situation, just as the rest of you commoners with your petty arguments have no bearing on the discussion either, they being so weak and poorly thought out. Only a commoner of such low intelligence as yourselves would not be able to see the wood for the trees, as it were. Oh, but I've gotten ahead of myself. As I was previously explaining, in such layman's terms so that you might understand, Two Hour abilities are most assuredly not the way to go. It is Twenty Two Hour abilities that we need to be endorsing. Two Hours is nothing compared to Twenty Two Hours. That much is obvious. I leave the rest to you.
Yours Sincerely,
Sir. "Amazing" Gifthorse.
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and fear a hybrid class. Like i said repeated i done stuff in mmo that was the norm and I was good at it. its not how you play, its how WELL you play with how you play. If i am a good rdm w/o conforming to "the elitist ways" that all should matter. I said i keot everything up refresh debuffs part and self enchancements w/o consuming too much mp as well as side healing. I was quick and paid attention. Most importent I had fun. Which is what games are about. If i don't have fun, what is the point? and why should "your fun" out rank mine? If i'm doing what my class is suppose to do. who carwes how I play as long as I do the basic of my class why should melee be an issue?




