You forgotUgh, no. Gobbie bags all over again?
Let's say you need 3 steel ingots to raise your limit by a point.
The supply of steel gets eaten up by the quests.
Price of steel goes up, way up.
RMT take notice, they start camping bombs.
RMT jack price of bomb ash way up because they now have control of an item to do something huge like raise accessory points.
Price of steel goes up more.
RMT camp more bombs. All the bombs. Every bomb.
You can't afford to upgrade your accessory points.
You can't get bomb ash to make steel to upgrade yoru accessory points.
You don't upgrade your accessory points.
Someone who buys gil upgrades their accessory points.
And makes fun of you for not upgrading your accessory points.
And you asked for it to happen!
People report RMT botters.
SE bans them (after proper investigation).
People can fight bombs again.
I agree that we should be able to put all accessories as much as we want
but if they do so they should decrease bonus attributes from all of them
WE HAVE THE RIGHT TO WEAR ACCESSORIES AS LONG AS WE RICH ENOUGH!!
Hello everyone! As Bayohne has mentioned in the earlier post, we talked with the development team and are here to relay the latest details on this topic.
Currently the development team is reviewing the accessory point system, including the possibility of abolishing the system. However by doing away with the accessory point system and removing the limit, different issues will arise. For example, by allowing players to have more accessories equipped, the value and effect of each accessory will decrease. Also by having more accessories in possession, players can run into storage problems. To prevent these issues from happening, the development team is thinking things through carefully, so it will be a little more time before we have a concrete solution.
We are looking forward to any additional feedback you may have so please don't hesitate to give us your thoughts!
Gildrein - Community Team
The attributes and stats awarded by accessories currently do so little that unlocking all the slots won't affect game balance in any way. If the new battle and stat system vastly improves the effects of stats and attributes on performance, or if HQ is changed to affect "below the bar" attributes and stats, then I can see a nerf being needed on each accessory.
But right now, unlocking every inventory slot wouldn't hurt balance in the least bit. The unlocked attack, accuracy, and stats just wouldn't translate to very much performance boost at all.
They shouldn't act according to how the game mechanics currently work, but how they will end up working in the future.
How about just having slots increase with rank..?
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
Well, to be fair, the value and effect of each accessory in the present system isn't that large anyway. If I could fill up all my slots, I might be able to achieve a much more noticeable effect than I can get now.
I don't see this as an issue.
You still have a choice to use all the slots if you want to. If inventory space is such an issue to the player, he can just decide not to carry so much accessories. It's a trade off all players have to be mindful of even now.
Minor issue, in my opinion. Just give us gobbie bag quests to increase our inventory space or something.
Not going to get into predictions and don't need to. So long as everyone is on the same page that unlocking the accessoriy slots with the current system wouldn't affect game balance even if the stats were kept the same, that's fine.
Inventory space is not really a valid player concern. We'll manage.
Biggest concerns are what it will do to goldsmithing balance in the short term. Only if the stats become much more powerful does balance of what those stats even do come into play.
As the things are right now there is no real difference in about any accessorie combination you can think off.
I tried every combo and I haven't found at least 1 reason to change the accessories I have since Rank 10.
If they are not going to ambolish the slot cost rule, at least make better rings cost less points.
I don't care to fill up all the slots, but I do want to get better equipment as my Rank increase, the way things are now there is no reason for me to upgrade.
The differences are minimal, I think the only clear one you can see is MND as cure/sacrifice is a fixed amount, so adding on MND you can notice the % increment. But ofc this most likely wont translate similar to other stats.
I think removing it would be a great idea, it would make people buy more accessories thus more demand on crafters, and as NPc cannot repair these, the crafters would have more repairing to do and that system would be used more, its a win-win situation in that sense.
If the new battle system follows the concepts of stat caps then they'd be no issue of balance. If you can only have 200 STR and you're @ 190, no matter how much STR accessories you add, you'll be capped at 200, and I've noticed a lot are defined by slot, so earrings/neck have like Attack, which is useless for mages, so It wouldnt make mages OP, and even when more come out say for example MAB, it would only be a very little, you cannot change during battle like you can in XI so you pick a fixed set of accessories and go with it, quite similar to how you control your stats now, do you go full out with X stat or split between XYZ, and so on, same rules will apply to accessories. So it could be good imo.
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