The poster means that things will work by spamming WS then waiting for it to regen, the use of "disengage" just mean basically you're useless until it's back up, but they probably forgot about the auto-attack. Either way, we'll have to see how it's implemented.
I would think that TP would regenerate regardless of passive/active. However, I bet it regenerates pretty slowly.
Which brings us to post #1! (below)
All this info I got from watching the Special Talk Session. I realize all this could change by the time the game is actually out.
-Yoshi's DRG has several weapon skills that take TP
100
100
110
120
150
200
200
-While in combat with enemies your TP regens at a rate of 30 tp ever 3 seconds.
-Out of combat your TP regens at a rate of 100 tp every 3 seconds
-There is a 3 second global cooldown for weapon skills.
-Combos now require TP for the 2nd WS and onward.
Single target boss fight
Using high TP cost WS, then low cost once my initial TP is gone.
Time | TP
0:00 | 1000 -200 = 800 TP
0:03 | 800 + 30 - 200 = 630 TP
0:06 | 630 + 30 -200 = 460 TP
0:09 | 460 + 30 - 200 = 290 TP
0:12 | 290 + 30 - 200 = 120 TP
0:15 | 120 + 30 - 150 = 0 TP
0:18 | +30 = 30 TP - No WS used
0:21 | 30 + 30 = 60 TP - No WS used
0:24 | 60 + 30 = 90 TP - No WS used
0:27 | 90 + 30 = 120 - 120 = 0 TP - 120 WS used
Once you hit the bottom of your TP bar which happens 15 sec into the fight there is a 12 sec wait before you can do anything again. Causing a 9-12 sec wait to do another WS depending on how low your tp went.
Try using exclusively low cost 100 TP WS
0:00 | 1000 - 100 = 900 TP
0:03 | 900 + 30 - 100 = 830 TP
0:06 | 830 + 30 - 100 = 760 TP
0:09 | 760 + 30 - 100 = 690 TP
0:12 | 690 + 30 - 100 = 620 TP
0:15 | 620 + 30 - 100 = 550 TP
0:18 | 550 + 30 - 100 = 480 TP
0:21 | 480 + 30 - 100 = 410 TP
0:24 | 410 + 30 - 100 = 340 TP
0:27 | 340 + 30 - 100 = 270 TP
0:30 | 270 + 30 - 100 = 200 TP
0:33 | 200 + 30 - 100 = 130 TP
0:36 | 130 + 30 - 100 = 60 TP
0:39 | 60 + 30 = 90 TP - No WS used
0:41 | 90 + 30 - 100 = 20 TP
0:44 | 20 + 30 = 50 TP - No WS used
0:47 | 50 + 30 = 90 TP - No WS used
0:50 | 90 + 30 - 100 = 20 TP
After 39 seconds you start to get TP starved and have 9 sec wait between WS. In a real fight you probably wouldn't be exclusively using your 2 weakest WS.
Now for short fights like quest mobs this is fine cause they don't last long at all and you get out of combat and get that 100 TP regen. Makes it look like the system seems great. However we didn't see any long boss fights. This only seems to be an issue with mobs that last longer then 30 sec. Although there might be abilities to regen tp perhaps? Guess we will see in beta how this plays out.
After you run out of tp once it seems to stuffer from the same problem they had with stamina where people would be sitting around waiting for it to fill up then hitting their button. Hope they do something about this.
I doubt we'll have to disengage to build TP. This isn't 2005 people. -_-
with this system,the challenge is maintaining your skill rotation on boss fight, imagine Garuda fight, in which phase we should maintain our TP , to let us burst damage on correct phase. This also will let players have different playstyles (tempo) on executing skills and Auto attack.
Aion Zwei - Masamune
and also mixing that to the rythm of garuda attacks , that's the thing i liked the most in wow many things to do during a bossfight and if you don't do it correctly enough it can be awfull , rah the wipes when the boss is at 1 % life !
If they change store tp materia to regen tp it may actually do something neat.. Cant imagine what a samurai like class would look like if they keep it similar to FFXI though...
The thing I was most wondering is what the dps of classes will be after this change, when in long term fights - I wonder if melee classes will get the BLM burnt feeling now.. lol "Aww man.. gotta run around now and wait for my tp guys".
WHM is going to out last us all in resource management lol
TP will regen normally when in active and when encuring enmity, unlike MP. Else it would become a major issue with tanks, since they cant just disengage and go rest.
And the video showed it regenerating at 30 per tick, which could be increased by special gear or materia.. and possibly ajusted between now and forever.
Last edited by Reika; 09-12-2012 at 03:03 PM.
I thought I saw in the translated official version of the recent talk session, something about tp regen being the same rate as mp and no longer generated by being hit. Hmm gotta go check now.
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
Thats a typo and you ment tp right?Good evening!
I have some information regarding the new TP system for you all:
Regardless of your level, the maximum TP value will be set at 1000. As Zumi mentioned, in A Realm Reborn, TP is generated over time and not through auto-attacks. On the other hand, it will be possible to increase MP through equipment and leveling up.
Alongside the TP system changes, we will be adjusting the stats on some equipment and materia. It's a bit early to get into specifics but once we have finalized these decisions, we'll be sure to let you know!
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